[Offer Opened] Paying for programers knowledge.

Posted By: Siwler

[Offer Opened] Paying for programers knowledge. - 01/21/12 22:33

Please read entire post before taking action, if any action taken by you.

"Please Do Not Post, Replay Or Comment On Or To This Post." I will explain why. PM me if you have any questions.

1. I will pay for programers knowledge, in us dollars.
2. I will pay only trough PayPal(you have to have a PayPal acct.)
3. Prices not negotiable head bad experience with that,
prices do vary, will go trough them in a moment.
4. Job is for everyone who knows what they are doing.
5. I will explain under every post what the code is suppose to do for me.

Explaining:

1. There are 2 ways that I'm willing to pay for programers knowledge:
Fixing the existing code: If I have lets say 10 lines of code and I cant figure it out why those 10 lines of codes don't work and then I post them under this post. Who ever fixes the code and PM's me first the fixed code(code needs to work at my end first) gets paid. I do not pay ahead.
Upgrading the existing code: If I have lets say 10 lines of code that needs to be fixed and programer finds out that he/she can't fix the code with out adding more functions, actions etc. Will get paid additional $0.50 for each additional line of code, I will not pay for empty spaces,{/}, comments that come in between lines of codes.

2. I'll pay only through PayPal so who ever PM's me first with fixed or upgraded working code I will ask them to PM me the PayPals acct e-mail to witch I will pay/send money to.

3. Prices not negotiable its self explanatory. Will not negotiate preset prices or any other prices if applied.
Prices: Remember under fixing the code, code is presented to you, you just have to figure out why its not working for me, maybe I forgot to use ;,{}, or called something wrong etc.
I know I'm paying for something that I can eventually figure it out but I just don't have patience any more I'm loosing my mind over little mistakes or big ones.

Fixing:
x = Lines of Codes | Fixing Price
------------------ ------------
x = 1-10 | $1.00
x = 11-20 | $2.00
x = 21-30 | $3.00
Etc....

Upgrading example:
x = posted lines of code
y = added/upgraded lines of code by you(entered spaces, {}, comments not included for pricing)

x = 10 price $1.00 y = 1 price $0.50 Total lines of codes 11 final price $1.50
x = 20 price $2.00 y = 5 price $2.50 total lines of codes 25 final price $4.50
Etc...... you do the math.


4. Job is for anyone who knows how to program and knows how to fix existing code. Must be the first one to PM me with fixed/upgraded working code. Just to be clear about the job, just because you have been the first one to PM me with fixed code, it don't mean that you get the job for every needed to be fixed code, its everyone's for taking the next job.

5. For each posted job offer with the code that is not working for me, I'll explain what I'm trying to have those codes do for me. Jobs open for grabs will have sign like Code Needs Fixing, if job closed/fixed will have sign
Code Fixed

Please check this post periodically for job offers.


Again Please Do Not Post, Replay Or Comment On Or To This Post. PM me if you have any questions and Thank You.

Posted By: Siwler

Re: [Paying] Programers knowledge. - 01/21/12 22:35

Code Fixed By:Rei_Ayanami Thank you!

Please read entire post before taking action, if any action taken by you.

"Please Do Not Post, Replay Or Comment On Or To This Post." PM me if you have any questions.


Here is a code just to get this thing going and to show that I'm willing to pay for my ignorance.

I want to attach this code to any of my entities and then when walk close or collide/impact with the entity to give a player some money.
Some part of code works for me but when I try to collect money from entity I get proped window saying "invalid argument in add_money" then when I click ok I still get the money.
This code comes under 11 lines of code pricing $2.00, unless its been upgraded to more then what it is right now.

Code:
action get_cash()
{
   my.emask |= ENABLE_IMPACT;
	my.event = add_money;
	
}

function add_money()
{
	wait (1);
	if (event_type == ENABLE_IMPACT || cash > my.skill1) {return;}
	if (my.skill1 == 0) {my.skill1 = 20;} // default = 20 bucks 
	if (cash == 0) { set(cash_pan,SHOW); }
	cash += my.skill1;
	snd_play (gotcash_snd, 70, 0);
	ent_remove (my);
	
}



Posted By: Siwler

Re: [Paying] Programers knowledge. - 01/22/12 23:33

Code Needs Fixing

Please read the entire post before taking action, if any action taken by you.

For pricing and How I pay see first post.

"Please Do Not Post, Replay Or Comment On Or To This Post." PM me if you have any questions.

Here is what I'm trying to do with this code. I want to attach action buy_items to armor or weapon etc, as soon as item is bought to activate armors or weapons function.
In this case I'm trying to activate t_shooter_armor function witch is located in another .c file t_shooter_weapons.c
I tried #include t_shooter_weapons.c and .h I even copied entire t_shooter_armor code to this file that I.m working on. I can buy armor but cant activate armors function.

How do I do this? PM me with the fixed code or upgraded code Thank You.

Code:
action buy_items()
{
	my.emask |= ENABLE_CLICK;
	my.event = buy_me;
}

function buy_me()
{
	if (event_type != EVENT_CLICK || cash < my.skill1) {return;}
	if (my.skill2 == 0) {my.skill2 = 0;}
	cash -= my.skill1;
	snd_play (spentcash_snd, 70, 0);
	set (my, PASSABLE);
        set (my, INVISIBLE); 
        ent_create(armor_mdl, NULL, t_shooter_armor);
	wait (1);
	
}


Posted By: alibaba

Re: [Paying] Programers knowledge. - 01/23/12 06:49

Can you post t_shooter_weapons.c and .h too?
Posted By: sivan

Re: [Paying] Programers knowledge. - 01/23/12 09:31

and who will check that who's been the first? I think nobody grin
(of course I know the errors tongue )
Posted By: 3run

Re: [Paying] Programers knowledge. - 01/23/12 09:41

Instead of making somekind of contest and publishing your scripts on forum, you should hire one or two guys and send your scripts via PMs.
Posted By: Siwler

Re: [Paying] Programers knowledge. - 01/23/12 21:58

Originally Posted By: alibaba
Can you post t_shooter_weapons.c and .h too?


Please read the entire first post before taking action, if any action taken by you.

For pricing and How I pay see first post.

"Please Do Not Post, Replay Or Comment On Or To This Post." PM me if you have any questions.


t_shooter_weapons.c and .h are in AUM 101

Thank you for massing up this post.
Posted By: Siwler

Re: [Paying] Programers knowledge. - 01/23/12 22:03

Originally Posted By: sivan
and who will check that who's been the first? I think nobody grin
(of course I know the errors tongue )


Please read the entire first post before taking action, if any action taken by you.

For pricing and How I pay see first post.

"Please Do Not Post, Replay Or Comment On Or To This Post." PM me if you have any questions.


Who ever PM( it means sends me privet message) me and I check the code if it works for me first person will get payed, and yes I will know who Sends me first fixed code in privet. If you don't know how to use PM its under My Stuff > Messages.
Thank you for massing up this post
Posted By: Siwler

Re: [Paying] Programers knowledge. - 01/23/12 22:10

Originally Posted By: 3run
Instead of making somekind of contest and publishing your scripts on forum, you should hire one or two guys and send your scripts via PMs.


Please read the entire first post before taking action, if any action taken by you.

For pricing and How I pay see first post.

"Please Do Not Post, Replay Or Comment On Or To This Post." PM me if you have any questions.


I want everyone who knows programing to try and make some extra cash, its not a competition. But again if you think that is a competition, well I wont stop you from thinking that way, I only pay who ever helps me out first, that is by PMing
Thank you for massing up this post
Posted By: Siwler

Re: [Paying] Programers knowledge. - 02/04/12 18:12

Originally Posted By: Siwler
Code Fixed by: Quad. Thank You

Please read the entire post before taking action, if any action taken by you.

For pricing and How I pay see first post.

"Please Do Not Post, Replay Or Comment On Or To This Post." PM me if you have any questions.

Here is what I'm trying to do with this code. I want to attach action buy_items to armor or weapon etc, as soon as item is bought to activate armors or weapons function.
In this case I'm trying to activate t_shooter_armor function witch is located in another .c file t_shooter_weapons.c
I tried #include t_shooter_weapons.c and .h I even copied entire t_shooter_armor code to this file that I.m working on. I can buy armor but cant activate armors function.

How do I do this? PM me with the fixed code or upgraded code Thank You.

Code:
action buy_items()
{
	my.emask |= ENABLE_CLICK;
	my.event = buy_me;
}

function buy_me()
{
	if (event_type != EVENT_CLICK || cash < my.skill1) {return;}
	if (my.skill2 == 0) {my.skill2 = 0;}
	cash -= my.skill1;
	snd_play (spentcash_snd, 70, 0);
	set (my, PASSABLE);
        set (my, INVISIBLE); 
        ent_create(armor_mdl, NULL, t_shooter_armor);
	wait (1);
	
}


I had to Quote my own post(thanks to people who can't follow simple instructions) to let everyone know that above Code has been fixed by Quad. Thank You.
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