40 Euro job (pathfinding)

Posted By: Random

40 Euro job (pathfinding) - 12/25/13 19:16

I simply need node based pathfindingsystem.
That means:

AI traces it`s target.
IF trace is disrupted,
THEN pathfinding

Like that "T-pathfinding system" just for multiple AI`s.


I will pay you per paypal.
Posted By: 3run

Re: 40 Euro job (pathfinding) - 12/25/13 19:42

What if I provide you a working example of multiple AI (~45 bots with constant 60 FPS) with 't-pathfinding' and 'obstacle avoidance'?

Edit: if interested, just PM me. I'll be able to provide you a working example (maybe even cover finding system as a bonus for this price).

Greets
Posted By: rayp

Re: 40 Euro job (pathfinding) - 12/25/13 19:50

@Random
You know SuperKus pathfinding in goodies.zip ? Easy to use. I exactly did with it, what u want. Just saying its for free.

cheers
Posted By: Random

Re: 40 Euro job (pathfinding) - 12/25/13 21:05

Yes I know. But it is using those nodes from wed.
Posted By: Random

Re: 40 Euro job (pathfinding) - 12/25/13 22:31

I didn`t know that you can adjust the paths you made!
Thank you "rayp"!
Posted By: rayp

Re: 40 Euro job (pathfinding) - 12/26/13 09:03

Of course u can grin
your welcome. if u need implementing-help...just scream ^^

Greets
Posted By: sivan

Re: 40 Euro job (pathfinding) - 12/26/13 09:06

or you can try out WJBender's navmesh pathfinder, you can get it from latest contest entries.

or I can make you a tile based with path smoothing and obstacle avoidance, if you really want to spend your money grin
Posted By: rayp

Re: 40 Euro job (pathfinding) - 12/26/13 09:20

Its good to know sivan. Some day iam happy if ull write such an script for 40 bucks ! ^^
Posted By: Random

Re: 40 Euro job (pathfinding) - 12/26/13 14:38

Quote:
tile based with path smoothing and obstacle avoidance


What do you mean by that?
Posted By: WretchedSid

Re: 40 Euro job (pathfinding) - 12/26/13 14:59

Originally Posted By: rayp
Some day iam happy if ull write such an script for 40 bucks ! ^^

Eh, for some people this is actual money (I should know, I would sell my grandma for this money right about now). Yes, it's a measly 40€ for something that is much more work and would usually require much much more money, but if Sivan or someone else has something similar laying around that just needs some touch up... Why not?

PS: Anyone want to buy my grandmother perchance?
Posted By: Random

Re: 40 Euro job (pathfinding) - 12/26/13 16:37

Can your grandmother make good cake?
Posted By: Random

Re: 40 Euro job (pathfinding) - 12/26/13 16:52

However.
I figured that the pathfinding systemfrom the goodies folder has some problems.
My monster constantly gets stuck and often can`t follow me up higher egs...

So the offer is still open!
Posted By: WretchedSid

Re: 40 Euro job (pathfinding) - 12/26/13 17:08

Originally Posted By: Random
Can your grandmother make good cake?

No, but she has an awesome knive collection and experience shooting hunting riflesand 30 pound recurve bows (she also has one).
Posted By: Ch40zzC0d3r

Re: 40 Euro job (pathfinding) - 12/26/13 17:18

Man just use the freaking plugin a member of the forum wrote here (peragro)..
Woeks fine, no need to waste money ..
Posted By: sivan

Re: 40 Euro job (pathfinding) - 12/26/13 18:18

Originally Posted By: Ch40zzC0d3r
Man just use the freaking plugin a member of the forum wrote here (peragro)..
Woeks fine, no need to waste money ..

I've talken about the same.

I have working tile based pathfinders, but dynamic obsatcle avoidance is a bit more about a complex movement system than simply pathfinding (avoiding or handling collisions etc.). there are mutual relations. I simply like to work on similar things laugh
I just need to see your levels and game system to create a tile map from the environment. but things can be even more complex if character size can be very different or character capabilities can differ. but no problem, I have a semi finished system for it too laugh depending on character quantity I can implement path smoothing too.
but in some cases the navmesh is better, which is not a big difference, it uses triangles instead of squares, and A* among them, nothing magical...
Posted By: EpsiloN

Re: 40 Euro job (pathfinding) - 12/26/13 18:38

Originally Posted By: JustSid
Originally Posted By: rayp
Some day iam happy if ull write such an script for 40 bucks ! ^^

Eh, for some people this is actual money (I should know, I would sell my grandma for this money right about now).


I work in my family business for 15/day and I'm feeding myself and my wife... grin Imagine how 40 sounds to me right now, when I'm late with the electricity bill (60).
Posted By: Superku

Re: 40 Euro job (pathfinding) - 12/26/13 19:09

Originally Posted By: Random
However.
I figured that the pathfinding systemfrom the goodies folder has some problems.
My monster constantly gets stuck and often can`t follow me up higher egs...

I doubt it! I use it all the time for 2D and 3D projects and it works fine for me (even for hundreds of Zombies). Just try and remove or add USE_BOX to the tracemode, this alone may fix some of your problems.
Posted By: Random

Re: 40 Euro job (pathfinding) - 12/26/13 22:03

The simple code:
Code:
action follower()
{
	while(!player){wait(1);}
	//////////
	c_setminmax(my);
	vec_fill(my.min_x,-24);
	vec_fill(my.max_x,24);
	//////////
	VECTOR temp,temp2;
	while(1)
	{
		draw_point3d(player.x,COLOR_RED,50,10);
		//////////
		ent_path_get_target(my,player.x,temp);
		ent_path_draw(my);
		//////////
		temp.z = my.z;
		if(vec_dist(temp,my.x) > 16)
		{
			vec_diff(temp2,temp,my.x);
			vec_to_angle(temp,temp2);
			my.pan += ang(temp.x-my.pan)*0.5*time_step;
			result = c_move(me,vector(maxv(10-0.1*abs(ang(temp.x-my.pan)),0)*time_step,0,0),nullvector,IGNORE_ME|IGNORE_PASSABLE|GLIDE);
			c_trace(my.x,vector(my.x,my.y,-1000),IGNORE_ME);
			my.z += (target.z+55-my.z)*0.5*time_step;
		}
		wait(1);
	}
}



The bidirectional path I made:


And here is the result:


It traces through blockes...
Ofcourse I tryed USE_BOX. But that didn`t help at all.
Posted By: rayp

Re: 40 Euro job (pathfinding) - 12/27/13 12:28

U need to adjust some values in the pathfinding.c ... first it didnt work for me too. Then i played around some hours with values ( the one u can adjust ). Then it worked perfect. Believe me, playing around with values will solve this. I dont have the values to my hand right now sry.

The main problem here is the c-trace tolerance distance between nodes. If its to high pathfinding trys to skip nodes. That why ur model trys to run through a block. Its too Long ago since i implemented it, i cant remember the exact problem. But now iam really happy with this script, thanx again to SuperKu ^^

@JustSid
Iam no rich man too, but if someone scripts a (perfect) working pathfinding system ready to use for 40 Euros, iam sure more than one person will buy it.
Posted By: WretchedSid

Re: 40 Euro job (pathfinding) - 12/27/13 15:15

Originally Posted By: rayp
@JustSid
Iam no rich man too, but if someone scripts a (perfect) working pathfinding system ready to use for 40 Euros, iam sure more than one person will buy it.

Well, then you have to find out how many people you need to sell it to for 40 bucks to break even. And then figure out if there are even that many people left that use Gamestudio.

Like I said, if you already have something like that lying around, it probably is a good deal to touch it up for 40 bucks and then also selling it to others. Starting from scratch in the hopes of breaking at least even is probably a not so good idea. But do feel free to prove me wrong tongue
Posted By: rayp

Re: 40 Euro job (pathfinding) - 12/27/13 15:37

Right but doesnt change my point of view. Starting a pathfinding-system for another person from scratch(!), is more worth than 40 Euros, in my eyes, thinking of invested hours against provit. Well ok, who cares.
Posted By: Damocles

Re: 40 Euro job (pathfinding) - 01/13/14 11:09

Finding a path is the easy part. (thousands of A* examples there are)
Following the path - without looking like a moron - is the
harder part, and needs to be customized to the game-environment.
Posted By: Random

Re: 40 Euro job (pathfinding) - 01/13/14 15:11

Everything is fine now.
Somebody did the job and already got payed.
Posted By: 3run

Re: 40 Euro job (pathfinding) - 01/13/14 15:29

If there anyone looking for a working solution for this price, PM me.

Greets
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