No 3DGS collision system ?

Posted By: TheExpert

No 3DGS collision system ? - 01/29/07 11:39

i'v read the html docs :
nothing about C_move , c_trace etc ...
have they really disappered ?
so we must use physics instead ? (why not)
Posted By: JibbSmart

Re: No 3DGS collision system ? - 01/30/07 07:41

they dont have any info on c_move and c_trace because there is nothing new on them. c_move and c_trace are still used (look in include/afuncs.h to see a list of functions used).

i like being able to give physics a go (normally only have extra edition) however, physics isn't best/fastest for all situations.

julz
Posted By: TheExpert

Re: No 3DGS collision system ? - 01/30/07 08:18

yeagh physics , or if you want an optimised thing and only collisions for
a game thata don't need physics : action/adventure, shoot em up , etc ...
you can use Opcode library or another.
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