setting fog for entities

Posted By: ello

setting fog for entities - 04/18/07 06:23

i just dont remember, is it possible to adjust how fog applies on certain entities. so some entities are for example still visible while others are already hidden by the fog?

btw, without shaders!
Posted By: zazang

Re: setting fog for entities - 04/18/07 07:13

I think independent fog control per entity is not possible in the engine.
Posted By: ello

Re: setting fog for entities - 04/18/07 07:34

i was afraid, but for block surfaces it is (if i remember correct) and thats why i wasnt sure about it
Posted By: tompo

Re: setting fog for entities - 04/18/07 09:39

my.nofog = on;
then entity is visible even behind the fog (like sky) .
Posted By: ello

Re: setting fog for entities - 04/18/07 10:03

thats clear, but not what i want. i am talking about something line my.fog = 50; //example entitie is only affected to 50 percent by the fog so it needs to be twice as far to be completely covered.

but i guess i'll do a shader for that. to bad;)
Posted By: tompo

Re: setting fog for entities - 04/18/07 10:14

I don't know is that possible
Bui if not... its a good idea for Future section
Posted By: xXxGuitar511

Re: setting fog for entities - 04/18/07 16:28

You need a shader...
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