Removing all shading.

Posted By: Tokyoma

Removing all shading. - 06/22/07 07:47

I'm going to make a game with completely painted textures. Much like Kingdom Hearts.
But in order to do this I need a way to remove all lighting.
I've tried just setting all of the blocks' surface flags to Flat and that seemed to work at first but one of the walls seems to still be lighter than the others when I build and run.
I just want to eliminate all shading/lighting.
Posted By: tompo

Re: Removing all shading. - 06/22/07 07:53

- try to change max_lights and sun_light to zero in dispay00.wdl
- maybe floor_range and d3d_lightres too
just idea
Posted By: Tokyoma

Re: Removing all shading. - 06/22/07 07:55

I'm not using any includes or template scripts.
It has to be something with the properties of the level itself, I think.
Posted By: tompo

Re: Removing all shading. - 06/22/07 08:05

That's the point...
if you are not changing any script, engine has default settings, so you have to include (I think) display.wdl to replace them
But I'm afraid that this is a build-in part of the engine and maight be some problem to remove light completly that's why you don't have any light script or function but still can see objects

BTW: maybe try to replace blocks with models?
Posted By: Tokyoma

Re: Removing all shading. - 06/22/07 08:16

Ahahaha.
Code:
var sun_light=0;


That was easy to fix. =P
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