you'd have to play around with it, it will most likely be about x: 600 or so, just continually change the value and test it, or set up a variable, and set a key to increase the variable and set the x value of the entity to the variable, like this:
Code:
var temp_x = 512; //512 as the starting value, so it doesn't take you forever
panel temp_
{
digits (0,0,3, _a4font, 1, temp_x);
flags = visible;
}
entity entity_name
{
type = "name_of_pic.tga";
flags = visible;
}
starter entity_name
{
while (1)
{
entity_name.x = temp_x;
wait(1);
}
}
function increase_x
{
temp.x += 1;
}
on_1 = increase_x;
this way all you have to do is press the 1 key and it will move it increase the entity's x by 1 each time, and the panel in the upper left corner, will show you what the number is set to, all you have to do is put that number as your entity's x value.