Posted By: RyuShinji
Stopping sprite lock-on pan, when using ent_create - 08/05/07 12:05
how do i stop my sprite from facing the camera when it has been created using ent_create??
Posted By: RyuShinji
Re: Stopping sprite lock-on pan, when using ent_cr - 08/05/07 14:09
Strange, it didnt work...
here is my code
ent_create("RoE1_0Poster.bmp",vector(0,60,50),Background_Function);
Function Background_Function
{
my.facing = off;
my.passable = On;
}
What could possibly be wrong??
Posted By: RyuShinji
Re: Stopping sprite lock-on pan, when using ent_cr - 08/05/07 14:24
no i still does it, i've check the manual and this just shouldnt be happening
Posted By: vlau
Re: Stopping sprite lock-on pan, when using ent_cr - 08/05/07 14:42
Have you move the camera around to see the effect?
It works fine here, I've test it with A6.6.
Posted By: RyuShinji
Re: Stopping sprite lock-on pan, when using ent_cr - 08/05/07 14:58
I'm using the same version and it still does it??
this is odd, i'll have to start messing around with it a bit more...
Thanks for your help ^_^
now lets see...
Posted By: Anonymous
Re: Stopping sprite lock-on pan, when using ent_cr - 08/05/07 15:59
try
my.oriented = on;
my.facing = off;
Posted By: RyuShinji
Re: Stopping sprite lock-on pan, when using ent_cr - 08/05/07 17:23
HEY! WOW!! Thanks that worked!!
its working now ^_^