Stopping sprite lock-on pan, when using ent_create

Posted By: RyuShinji

Stopping sprite lock-on pan, when using ent_create - 08/05/07 12:05

how do i stop my sprite from facing the camera when it has been created using ent_create??
Posted By: demiGod

Re: Stopping sprite lock-on pan, when using ent_create - 08/05/07 12:32

my.facing = off;
Posted By: RyuShinji

Re: Stopping sprite lock-on pan, when using ent_cr - 08/05/07 14:09

Strange, it didnt work...

here is my code

ent_create("RoE1_0Poster.bmp",vector(0,60,50),Background_Function);

Function Background_Function
{
my.facing = off;
my.passable = On;
}

What could possibly be wrong??
Posted By: vlau

Re: Stopping sprite lock-on pan, when using ent_cr - 08/05/07 14:22

Maybe try my.decal = on;
Posted By: RyuShinji

Re: Stopping sprite lock-on pan, when using ent_cr - 08/05/07 14:24

no i still does it, i've check the manual and this just shouldnt be happening
Posted By: vlau

Re: Stopping sprite lock-on pan, when using ent_cr - 08/05/07 14:42

Have you move the camera around to see the effect?
It works fine here, I've test it with A6.6.
Posted By: RyuShinji

Re: Stopping sprite lock-on pan, when using ent_cr - 08/05/07 14:58

I'm using the same version and it still does it??
this is odd, i'll have to start messing around with it a bit more...

Thanks for your help ^_^

now lets see...
Posted By: Anonymous

Re: Stopping sprite lock-on pan, when using ent_cr - 08/05/07 15:59

try
my.oriented = on;
my.facing = off;
Posted By: RyuShinji

Re: Stopping sprite lock-on pan, when using ent_cr - 08/05/07 17:23

HEY! WOW!! Thanks that worked!!

its working now ^_^
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