Posted By: Scramasax
Animation collisions - 09/10/07 16:59
I've had this problem before were same .mdl entities seem to play the animations of the others. I fixed it previously with a global var increment, and placing the global var into a skill. Is there something else I'm missing?
Code:
Code:
action ebug_act()
{
gBugCount+=1;
my.ebBugCount =gBugCount;
ebUpdate();
}