Animation collisions

Posted By: Scramasax

Animation collisions - 09/10/07 16:59

I've had this problem before were same .mdl entities seem to play the animations of the others. I fixed it previously with a global var increment, and placing the global var into a skill. Is there something else I'm missing?

Code:
  
action ebug_act()
{
gBugCount+=1;
my.ebBugCount =gBugCount;
ebUpdate();
}


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