Jump scripts

Posted By: Mythran

Jump scripts - 11/16/07 10:58

Have anyone implemented a jumpscript on locoweeds script?
Can you please upload it?
I'm talking speceficly on locoweeds camera test tutorial.
Thanks in advance.

Also where can i find an extremely good tutorial of cameras and gravity?
i have been reading alot of post's about this and all of them have problem's...
Thanks again.
Posted By: ARAS

Re: Jump scripts - 11/17/07 19:04

Hi,

sorry but what camera script do you mean?
Posted By: Mythran

Re: Jump scripts - 11/18/07 21:10

It's the same used on zelda code. When the cam hit's the floor it approaches the player. The kh camera hit's the floor and stays there.
I like much more when the camera approaches the player, but i tryed to implement it in several ways but all of them failed.
Posted By: ARAS

Re: Jump scripts - 11/19/07 19:48

Hi,

iīve changed the zelda-camera code. Do you mean something like this.

Zelda Camera Code
Posted By: Mythran

Re: Jump scripts - 11/20/07 16:38

nop, for starters the kamera is just like the kh movement, or the same, why does the player jump alone when he reaches the edge? the yellow circle is missing
it could be usefull eh he.
Have you ever tested zelda code? or locoweed's 3rd camera?
It's just like that. What i want is zelda camera on kh movement script.
I see you're very dotated at scripting, what kind of games you use to make?
Posted By: ARAS

Re: Jump scripts - 11/20/07 19:38

Sorry,

but the original Zelda Lock On Camera Code (its also von KH) includes the auto jumping.
And yes, iīve tested the locoweeds camera code. Do you mean the original Zelda Game
code. I donīt know the game, so i donīt know the Zelda camera.
In a tread bevor you write, "the camera approaches the Player". It means the camera
goīs to the player?
Sorry, but i donīt know what you mean with Zelda camera.
Posted By: Mythran

Re: Jump scripts - 11/20/07 20:14

yes the camera goes to the player, like when you collide with a model and the camera gets near the player, but instead of colliding with a model it collides with the floor and goes near the player. zelda camera and locoweed's camera are the same.
Posted By: ARAS

Re: Jump scripts - 11/23/07 20:51

Hi Mythran,

sorry, sorry. The last time, iīve uploaded the wrong camera_code. This was the old original
code. Now, this is the new code.

camera_code

And here is an new one with demo on terrain.

camera_demo_terrain

Now this is the end of camera code. There is only the way to script a new movement
an camera code.
Posted By: Mythran

Re: Jump scripts - 11/24/07 15:19

OMFG that camtest
How did you make that map. You have textured the map, or it is automatic?
Yes this is the camera code
And that collisions
Hundred times best than mines
Thanks a lot for the camera.
Posted By: ARAS

Re: Jump scripts - 11/25/07 02:59

Hi,

ok, if you like the camera script, i will send it to you.
Posted By: ARAS

Re: Jump scripts - 11/26/07 19:03

Hi Mythran,

here are the scripts. You must include the "player.wdl" and the "set_camera.wdl".
If i will find the resource files of your demo, i will include it for you.

modified camera code

The terrain you have seen in my demo is from TripleX. The skin is made with a
multitexture shader. It looks like very good.
Posted By: Mythran

Re: Jump scripts - 11/26/07 19:26

Havent you downloaded the source code yet?
Give me your mail of messenger and i sent it to you.
Posted By: ARAS

Re: Jump scripts - 11/26/07 20:05

Hi,

here is my adr.

aras_game@chefmail.de

Please send the source with the wmp file.
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