Posted By: immolat3
menu screen - 11/25/07 19:00
im trying to add a menu screen with New Game, About, Credits, etc. before the game actually starts. Whats the best way to do this and is there a magazine article on it? I have trouble navigating them because they have no description other than the number of the issue.
Thanks.
Posted By: Altimeter
Re: menu screen - 11/25/07 20:00
there are some aum numbers about that, the last one is AUM68.
I personally have created a small dummy level (just a black box) that starts at gamestart. Over that black box goes my menu panel with buttons.
By clicking New Game a new level is loaded.
By clicking About, Credits etc. again the dummy level is loaded and the Credit/About-panel appears over it. Essentially you always return to that dummy level/menu panel.
This way one can make sure that all entities, bitmaps and processes from the previous level are really stopped and unloaded.
Posted By: Henning
Re: menu screen - 12/07/07 01:58
At
http://www.gstools.de/ you will find a searchable archive of AUM.