Posted By: MMike
WARNING! A Passable ON bug - 06/28/08 19:59
Hello this is my situation
I did creat an entity on runtime,
ent_create("s2.tga",vector(0,0,0),sun_prop_2); //the sun
the function sun-prop2
has something like my.passable=on;
Alright!
So , my mouse, is wanting to reach a planet, to check if the planet was touched, and if yes, it will change mouse cursor. But somehow the entity created that is (by script ) made to be in front of camera, (its a flare) will not let the mouse triger the planet event, its like its not passable to that, since the mouse "thinks" there is an entity in front of the planet occluding.
How do i solve this! i mean when i use not flare the mouse works! its the entity that its doing this!
PLease help me!
A7 last Public Release.
I did creat an entity on runtime,
ent_create("s2.tga",vector(0,0,0),sun_prop_2); //the sun
the function sun-prop2
has something like my.passable=on;
Alright!
So , my mouse, is wanting to reach a planet, to check if the planet was touched, and if yes, it will change mouse cursor. But somehow the entity created that is (by script ) made to be in front of camera, (its a flare) will not let the mouse triger the planet event, its like its not passable to that, since the mouse "thinks" there is an entity in front of the planet occluding.
How do i solve this! i mean when i use not flare the mouse works! its the entity that its doing this!
PLease help me!
A7 last Public Release.