bMap -> level system

Posted By: Vadim647

bMap -> level system - 01/25/09 10:04

Have you ever thought that this :

can become this :

From now on it can.
The concept is amazingly simple - script loads the bmap, reads pixel values, and creates objects depending on pixel color. This system allows designing levels even in MSpaint smile
Download (109kb)
Code is well commented. Enjoy, post your C&C, or even levels made with it.
Also, if you have a 64x64x64 wmb block with working water texture, upload it somewhere and post a link.
Posted By: Quad

Re: bMap -> level system - 01/25/09 10:51

nice idea Vadim.

btw, i guess Turbulance surface flag doesnt work in create meshes mode. uncheck it while compiling and water should work.
Posted By: Vadim647

Re: bMap -> level system - 01/25/09 14:47

I can't do that, since the A7 trial expired half of year ago. I just had some prefabs and figures compiled so used them.
Posted By: croman

Re: bMap -> level system - 01/25/09 14:48

cool contribution Vadim, thnx wink
Posted By: Cowabanga

Re: bMap -> level system - 01/26/09 11:18

Thanks Vadim! That's cool!
Posted By: cabral

Re: bMap -> level system - 02/23/09 20:54

Very Cool, i like this as it can be expanded map more complex objects.
Posted By: lionclaws

Re: bMap -> level system - 03/02/09 21:46

Nice contribution....thanks dude.
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