overwrite struct

Posted By: Martek

overwrite struct - 08/03/09 11:17

Hello everyone,
is it possible to overwrite a struct? I want to add some more varialbes to the panel struct. Or can I work around it. I hope that I needn't create an extra array and save these variables into it...

Mfg, Martek
Posted By: Claus_N

Re: overwrite struct - 08/03/09 12:50

Hi,

No you can't do so as far as I know, however I suppose you could do something like this:

Code:
typedef struct PanelStruct
{
	PANEL* ThePanel;
	var myVar1;
	var myVar2;
} PanelStruct;


Posted By: Martek

Re: overwrite struct - 08/03/09 14:46

I think I must do it this way... It is even better then an extra array smile
Posted By: MrGuest

Re: overwrite struct - 08/04/09 09:26

you could just add some variables in the panel struct?

atypes.h, line 517
Posted By: Claus_N

Re: overwrite struct - 08/04/09 11:42

atypes.h is part of the engine SDK - so I doubt that it would work, but please tell me if it does smile
Posted By: Martek

Re: overwrite struct - 08/04/09 13:44

I am afraid of changing the 3DGS include files. This variables should only be used in one project. But I found another way. At the moment I only need two variables and I save them into the panel.skill_x and panel.skill_y variables and this works fine smile
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