Posted By: MPQ
collision hull (level) problem - 08/08/09 21:48
hi,
After creating a entity via script I wanted to set the collison hull for level collison for my entity.
her my code:
When I start the level and press F11 a new collison hull is set but the hull is sinking in level geometrie!? Whats wrong?
After creating a entity via script I wanted to set the collison hull for level collison for my entity.
her my code:
Code:
wait(1); c_setminmax(my); vec_set (my.min_x,vector(-50,-50,-50)); vec_set (my.max_x,vector(50,50,50));
When I start the level and press F11 a new collison hull is set but the hull is sinking in level geometrie!? Whats wrong?