Posted By: Blackchuck
camera path - 08/27/09 10:59
how can I make a camera that moves path in lite-c???
Posted By: XD1v0
Re: camera path - 08/28/09 17:08
Easy way to make path is use entities, every entity is a node, set my.parent to next entity node for each entity
Posted By: Blackchuck
Re: camera path - 08/29/09 15:00
Thats an good idee!!
Pleace tell me what I did wrong, I tryed to wright it in lite-c.
ENTITY* cam;
var center;
var max_speed = 7;
action fly_camera()
{
clip_size = 0;
vec_set (center, my.pos);
set(my,INVISIBLE);
set(my,PASSABLE);
camera.visible = off;
cam.tilt -= 20;
cam.pos_x = 0;
cam.pos_y = 0;
cam.size_x = screen_size.x;
cam.size_y = screen_size.y;
ent_path("campath");
ent_waypoint(my._target_x, 1);
my.x = my._target_x;
my.y = my._target_y;
my.z = my._target_z;
cutcamera.visible = on;
while(1)
{
cutcamera.x = my.x;
cutcamera.y = my.y;
cutcamera.z = my.z;
cutcamera.pan = my.pan;
vec_set(max_speed, my._target_x);
vec_sub(max_speed, my.x);
if (vec_to_angle(my.pan, max_speed);
{
ent_nextpoint(my._target_x);
}
}
}
Posted By: Ottawa
Re: camera path - 08/29/09 19:48
Hi!
You have to many C-Script code.
In the manual check the section on Migration.
Posted By: Blackchuck
Re: camera path - 08/29/09 20:11
How do you wright this in lite-c?
"vec_set (center, my.pos);"
Posted By: badapple
Re: camera path - 08/30/09 07:38
your while loop has no wait