How to scale a model without stretching the texture?

Posted By: Henning

How to scale a model without stretching the texture? - 04/16/10 10:06

Hi all,
does anybody know a way to avoid the streching of a texture when I alter the size of a model by ent.scale_x etc.
E.g. ent.scale_x = 2; normally would double the length of the texture, too, but I would like to have the texture twice on that model, so it keeps its size. Is there something like scale_skin_x, scale_skin_y or so?
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