Problem with ent_create and VIEWs

Posted By: Nowherebrain

Problem with ent_create and VIEWs - 10/17/10 16:58

I am using ent_create via arrays and incrementation(basic stuff) to create 3D inventory slots(so I can take advantage of entity functions)I am using a separate view so I can keep the second camera stationary, due to all the trig & vector math I would be doing manipulating a 3D inventory to stay with a camera....the problem is they seem to be created only in the "camera"(default) view....any pointers or advice???
Posted By: Nowherebrain

Re: Problem with ent_create and VIEWs - 10/17/10 20:28

SOLVED, sorry to waste space....I did work on it for a long time trying to work it out, but the code was too messy and did a rewrite...somehow I worked it all out....so it was a coding error I just could not pin point.....
Posted By: Nowherebrain

Re: Problem with ent_create and VIEWs - 10/18/10 11:41

now I am having a new issue, I change the location of the view at runtime *BEFORE the entity's are created....but they still seem to be created based on the camera view....even though my vec_to_screen is clearly using the other view to calculate the vectors....
is this a problem with views? is there a work around? Am I just an idiot?
Posted By: Nowherebrain

Re: Problem with ent_create and VIEWs - 10/19/10 11:20

another issue popped up, and this may be a bug...if someone can confirm I will post in the Bug Hunt forum...here is the issue...

mouse tracing seems to be offset in ISOMETRIC views, when I trace from the mouse in a regular view it works fine, when I trace from a non default(camera)view with the ISOMETRIC flag set, it is offset as if to still be tracing from a non isometric view.
Posted By: Nowherebrain

Re: Problem with ent_create and VIEWs - 10/20/10 22:18

Unless someone says otherwise, I am going to count this as a bug, or at least a shortcoming of the engine.....since I can get trace to work with any view and any camera.arc setting.....so it IS an issue with isometric views.
© 2024 lite-C Forums