Posted By: EvilSOB
Is there a version of "in_solid" or "c_content" for meshes? - 12/22/10 16:59
Hi all.
Seeing as in_solid and c_content are only applicable to WED blocks, does anyone know
of a way of achieving the same results with pure entity to entity collisions...
Not ACTUALLY collisions BTW.
Im trying to detect if a spawned entity is completely 'within' another.
That is using fully polygon detection on closed-mesh entities,
and I want to know if entity-A is 'inside' entity-B, or at least if
entity-A is inside 'something', without actually moving it at all.
And I need it to still detect true even if there are no polygons intersecting between the entities.
Any ideas on concepts, snippets, or theories anyone ?
Thanks all...
Seeing as in_solid and c_content are only applicable to WED blocks, does anyone know
of a way of achieving the same results with pure entity to entity collisions...
Not ACTUALLY collisions BTW.
Im trying to detect if a spawned entity is completely 'within' another.
That is using fully polygon detection on closed-mesh entities,
and I want to know if entity-A is 'inside' entity-B, or at least if
entity-A is inside 'something', without actually moving it at all.
And I need it to still detect true even if there are no polygons intersecting between the entities.
Any ideas on concepts, snippets, or theories anyone ?
Thanks all...