Questions about animation

Posted By: bk9iq

Questions about animation - 07/12/11 17:49

Hello Everybody,
I just have some questions ....
Is there any possibility that I can use an animation such as "aim" for the top part and then "walk" animation for the bottom part of my character at the same time???Or I have to create this animation???

Also, If I use a side camera ... how can I blend the animation of the aim so that when I move my mouse up the player aims up ((I have the animation on the Model)).... I mean I have the animation for the aim up but i don't want it to play till the end .... I want it to stop to the same extent that I moved my mouse up to ....

Thanks in advance.....

Posted By: Superku

Re: Questions about animation - 07/12/11 17:51

You can blend vertex animations, too, but the better choice in your situation would be to blend bone animations.
Have a look at ANM_ADD, ent_blendframe and ent_blendpose.
Posted By: bk9iq

Re: Questions about animation - 07/12/11 18:03

Thanks Superku ....
The problem is that my aim animation is during idle mode ((ie: stand and aim)) however I am trying to blend this with my run animation so that I can aim and run...
I tried ANM_ADD but the player starts showing some weird deformations because both of the animations are playing for the whole player ....
this is my problem ... I don't knw how to control the animation so that it only affect the top part....
Posted By: Superku

Re: Questions about animation - 07/12/11 18:16

You've only tried vertex animation, right? Vertex blending is only done for all vertices between two frames.
In your case you need to use/ blend bone animations.
Posted By: bk9iq

Re: Questions about animation - 07/12/11 18:19

yea ... I tried vertex blending
I can import the animation with bones but how do I blend certain bones ... Is there any example??? in AUM??


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