#include <acknex.h>
#include <default.c>
BMAP* bmp_r;
BMAP* bmp_m;
void bmap_drawline(VECTOR* p0, VECTOR* p1, var s){
PANEL* pnl_m1 = pan_create("flags = SHOW", 99);
pnl_m1.bmap = bmp_m;
pnl_m1.pos_x = p0.x;
pnl_m1.pos_y = p0.y;
PANEL* pnl_m2 = pan_create("flags = SHOW", 99);
pnl_m2.bmap = bmp_m;
pnl_m2.pos_x = p1.x;
pnl_m2.pos_y = p1.y;
PANEL* pnl = pan_create("flags = SHOW", 100);
pnl.pos_x = p0.x;
pnl.pos_y = p0.y;
pnl.bmap = bmp_r;
pnl.center_x = 16;//bmap_
pnl.angle = atan2v((p0.y-p1.y),(p1.x-p0.x));
var dist = vec_dist(p0, p1);
while(pnl.size_x < dist + 24){
pnl.size_x += time_step * s;
wait(1);
}
}
void do_triangle(){
bmap_drawline(vector(200, 100, 0), vector(100, 100, 0), 10);
wait_for(bmap_drawline);
bmap_drawline(vector(100, 100, 0), vector(100, 300, 0), 10);
wait_for(bmap_drawline);
bmap_drawline(vector(100, 300, 0), vector(200, 100, 0), 10);
wait_for(bmap_drawline);
}
void main(){
wait(1);
bmp_m = bmap_createblack(32, 32, 24);
bmap_fill(bmp_m, COLOR_GREEN, 100);
bmp_r = bmap_createblack(16, 16, 24);
bmap_fill(bmp_r, COLOR_RED, 100);
do_triangle();
return;
}