Pathfinding bots

Posted By: Random

Pathfinding bots - 01/14/12 04:26

I made a little demo, with my new pathfinding bots, without nodes grin
Tell me how you like it:

DELETED!


PS: Feel free to use it wink
Posted By: Random

Re: Pathfinding bots - 01/14/12 13:51

Nobody even trying? frown
Posted By: Carlos3DGS

Re: Pathfinding bots - 01/14/12 13:57

Not my intention to be an ass, I just want to provide some feedback for you after several tests:

I downloaded and executed it several times.
In one session a bot got stuck looking at a corner.
In another I managed to get all bots stuck looking at columns or walls.
Sometimes also the death was wierd... the camera started spinning all over the place, and sometimes I never "respawned".

Still, all in all, when it works as inteded its pretty cool!
Good job, keep working on the bugs though.
Posted By: Random

Re: Pathfinding bots - 01/14/12 15:24

Those bugs are really tough. But I will kill them all wink

And the death function is nothing else then turning into a block and setting the camera in front of a bone grin
Posted By: Random

Re: Pathfinding bots - 01/14/12 15:25

And it is all free and open score.
So if anyone wants to help ^^
Posted By: Random

Re: Pathfinding bots - 01/14/12 16:40

Haha, how is this grin :

WRONG LINK


Feedback please.
Posted By: Carlos3DGS

Re: Pathfinding bots - 01/15/12 12:41

I hope you don't mind I made a video testing your code to show you what happens to me.
(On my youtube account I have the video settings as private/unlisted, just in case you don't want anyone else to see this yet. The only way to watch the video is following this link in the forums, no search on youtube will list this video)

http://www.youtube.com/watch?v=Z5kdqX6wK0Y

In the video you can see bots get stuck, and at the end the problem with death-cam and not respawning.
Also, every once in while it seems I am getting "pushed up" or something and bots start to work again. Is that what you added in this version?

Still needs some work, but it's a nice start.

P.S: I added a couple rock/metal versions of doom and dukenukem songs in the video for fun, enjoy!
Posted By: Random

Re: Pathfinding bots - 01/15/12 13:31

No thats no Problem.
Did you also test the new link?
It should work better.
However, I notice I need somthing like a trace ball.
Posted By: Carlos3DGS

Re: Pathfinding bots - 01/15/12 17:21

The video is of the new link
Posted By: sivan

Re: Pathfinding bots - 01/15/12 18:54

hi, maybe an upper camera view would be more useful. I tried only the first until now, but will test the second too. what kind of pathfinding system do you use?
Posted By: Random

Re: Pathfinding bots - 01/15/12 21:13

Ups youre right "Carlos3DGS", wrong link grin
Here is the new link:

NEW LINK

Please test ^^
Posted By: Random

Re: Pathfinding bots - 01/15/12 21:14

I work with traces for the pathfinding.
Posted By: Random

Re: Pathfinding bots - 01/23/12 15:16

So how do you guys like it?
Posted By: Rondidon

Re: Pathfinding bots - 01/23/12 15:51

Very nice! Runs stable and looks cool laugh I like the idea behind it. You could use this for a Bomberman type of game.
Posted By: Random

Re: Pathfinding bots - 01/23/12 16:39

Thank you Rondidon!
Good to know.
This is a open code (free for all to use).
Witch means: everybody can work on this if they want, but please share the results here for everybody.

Random
Posted By: darkinferno

Re: Pathfinding bots - 01/31/12 23:16

how is it open code if you didnt include the code files in the demo ? o_O
Posted By: Random

Re: Pathfinding bots - 02/01/12 17:22

Ups grin
wait a second grin
Please:
LINK (with scripts...) grin
Posted By: msl_manni

Re: Pathfinding bots - 03/14/12 14:34

The above link is broken. Please provide a new link.
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