Possible to make something soft?

Posted By: Altarius

Possible to make something soft? - 02/05/13 13:57

hi,

Well i tried so many code/demo/game from the forum,Aum and more... and i would to know why all these are so jerky, take a look at Palmbay in Aum 100, what the hell is that.. the graphic are horrible and its unplayable due to low framerate.I just maked a 5-6 line movement code.. and each 10-20 sec i got a jerk.

Lets try another engine like Torque engine or unity... dawm so soft.. no jerk at all...

Posted By: Carlos3DGS

Re: Possible to make something soft? - 02/05/13 14:03

I have never had this problem... My first instinct would be to think there is something wrong with your code. But if you have tried other peoples' code and still have the same problem, the problem might be your computer...
Posted By: milaz

Re: Possible to make something soft? - 02/05/13 14:10

What do you exactly mean by "jerky". Can you explain more?

We have all tried the demos and they are working perfectly, maybe there is some problem with your system configuration. we wouldn't be able to help you unless you describe more about your system and the problem you are facing.

And for the graphic... The demos are intended for learning coding purposes not how to make AAA quality graphics for the game.
Posted By: Altarius

Re: Possible to make something soft? - 02/05/13 14:13

Do u have tried Palm Island from aum 100?

I run it at like 30 fps.

Sure my Pc is not a bomb but i have a I7, gtx480, 8 gig ram..

that why im perplex.
Posted By: Loremaster

Re: Possible to make something soft? - 02/05/13 14:25

I can run Palmbay in medium setting on a real low end maschine here (formerly high end in 2004, current consumer grade Nvidia) without any "jerks". I can even run it in high settings albeit it is bleeding FPS then on a veteran like mine, but still giving better performance than F.E.A.R. which is very old.

High end commercial tools like the current Cry Engine are free* - and not. First, to ride a beast like that you need a lot of manpower. Than you need a week of training in the US with your staff "to get the project on the right track". They don't require it, but I have seen that thing** and IMHO you better get that training. And the second training in Frankfurt wouldn't hurt, too. I will not start with the ton of expensive third party tools you gonna need.

3DGS is NOT that league. It is a small-wolfpack-indie-development-System.

You simply don't make Triple A games without the talents for hire and the bucks to pay them. That does NOT solely depend on the engine.

Besides, Palmbay in High setting looks pretty decent and is far from "horrible". Therefore, to understand your judgement, I'd like to see some of what you would call "good graphic"

Edit:

*At least for non-commercial use. For commercial uses you have to pay a nifty 20% of your net, and for access to the source code you pay, ahm, you PAY.

**"That beast" may be misunderstood. I have had a good look at the CryEngine 2 and I don't think it has gotten less complicated and obscure.
Posted By: Loremaster

Re: Possible to make something soft? - 02/05/13 14:31

Double post, but had to address:

Quote:
I run it at like 30 fps.

Sure my Pc is not a bomb but i have a I7, gtx480, 8 gig ram..

that why im perplex.


30 fps is the standard industry target, regardless of what Mr. Carmack says.
Posted By: Altarius

Re: Possible to make something soft? - 02/05/13 14:53

Well i dont want to make a AAA game. I cant make a model who look better than MR Patatoe by myself.

I just want to find why when i use a simple cube in a level whit just a floor nothing else whit a simple movement like that:

move.x += 2* (key_w - key_s) * time_step;

whit a C_move.

I hold W for make my character go foward.. i look at framerate 60fps, than after a couple of second i got a jerk like if my fps have droped during a fraction of second... i got this each 20-30 sec...

I got this from manual :

Through setting time_smooth at a high value (maximum = 0.99), sudden 'jerks' in the game play due to hard disk operations or background processes can be 'smoothed out'.

That seem to be my problem here, i tried time_smooth that help a bit but still anoying.

But again they say : due to hard disk operations or background processes.

ok fine.. but why i dont have this problem whit torque engine or unity 3d..

U gonna say switch for these engines, but i prefer the simplicity of 3dgs, so if these jerk are normal... fine that what i want to know.

Thx.


Posted By: Loremaster

Re: Possible to make something soft? - 02/05/13 15:01

Ah. Now I see your problem (your OP was a bit vague about your intentions with this thread). I don't think it is the engine's fault. I have not encountered it on any of my maschines, be it the already described veteran, nor my standard maschine not the two laptops.

Perhaps someone else?
Posted By: sivan

Re: Possible to make something soft? - 02/05/13 15:12

as I remeber, Palmbay is not optimized, there are no lod models, and a lot of other stuff undone, it could run much faster if the level would have been designed better.
maybe changing preload_mode to 7 also could help as it preloads models (in the other case they are loaded when first appear).
also, if there would be lod models, lod distances could be set to smaller that also make everything faster. there are a lot of options for optimization.
fps can drop in any game if camera is rotated towards a more densely populated area.
Posted By: Uhrwerk

Re: Possible to make something soft? - 02/05/13 15:21

Originally Posted By: Altarius
so if these jerk are normal... fine that what i want to know.
I have been using GameStudio for about 15 years now and I never had this problem on any of my machines.
Posted By: Superku

Re: Possible to make something soft? - 02/05/13 15:36

These may sound like two rather stupid guesses but are we talking about the fullscreen mode and do you use Kaspersky/ did you ever install Kaspersky?
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