Posted By: Loremaster
Rotating Doors - Where am I wrong? - 03/17/13 23:35
Where am I wrong: In the Shooter-Template there is a relatively large function to revolve doors using pan-values and angle-calcualtions. I thing this is very complicated. To use a swinging door, I create a model that swings open and use the following limerick to open it.
c_updatehullk makes sure the ColDet stays precise. The BB works, I've checked using the f11-key. It's a breeze and I have made it, therefore I am VERY suspicious. Is there anything wrong with that approach?
Code:
action ThingAnimates () { while(1) { my.skill1 += 3*time_step; if (my.skill1 > 100) my.skill1 -= 100; ent_animate(me,"Open",my.skill1,ANM_CYCLE); c_updatehull(my,1); wait(1); } }
c_updatehullk makes sure the ColDet stays precise. The BB works, I've checked using the f11-key. It's a breeze and I have made it, therefore I am VERY suspicious. Is there anything wrong with that approach?