changin model during runtime

Posted By: MPQ

changin model during runtime - 04/20/13 11:18

Hi everybody,

I wanna use an other mdl file for a model during runtime. At the moment I am using ent_create for reloading but then I have to set all entity parameteres/skills afterwards because the pointer becomes invalid. ent_reload doesnt seem to be the right choice either.

Is there a workaround oder an easy solution for that?
Posted By: MasterQ32

Re: changin model during runtime - 04/20/13 11:20

ent_morph
Posted By: MPQ

Re: changin model during runtime - 04/20/13 12:39

thank you, master, works fine!
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