Posted By: Wjbender
compile a fx outside of SED? - 05/25/15 09:24
how can I compile an fx from c++ or other ,language outside of sed ?
do I somehow call the directx effect compiler dll and if so ,how ? ,and am I even allowed.
Posted By: Kartoffel
Re: compile a fx outside of SED? - 05/26/15 10:23
Well I'm pretty sure that compiled shaders that were not written for the acknex engine will not work.
Posted By: MasterQ32
Re: compile a fx outside of SED? - 05/26/15 10:38
If you still use Gamestudio, you can use effect_load
Posted By: sivan
Re: compile a fx outside of SED? - 05/26/15 11:56
as I remember Slin mentioned in his blog a workaround how to compile fxo without having a pro licence but don't remember, maybe I'm wrong...
Posted By: Wjbender
Re: compile a fx outside of SED? - 05/26/15 12:20
in sed , publishing process , fx files are compiled to fxo , wich is why if you use the sdk in c++ or use c# , you need the directx effect compiler dll, if your fx files aren't compiled to fxo .
now , what I was asking is how do I compile to fxo outside of sed , but I guess you have to use sed and set up materials which reference the fx files then compile the project and copy the fxo files , is that how I could do this ?
Posted By: MasterQ32
Re: compile a fx outside of SED? - 05/26/15 12:39
http://www.conitec.net/beta/a-black.htmCheckout -fxo, maybe you can automate the process of creating a file containing all materials