compile a fx outside of SED?

Posted By: Wjbender

compile a fx outside of SED? - 05/25/15 09:24

how can I compile an fx from c++ or other ,language outside of sed ?

do I somehow call the directx effect compiler dll and if so ,how ? ,and am I even allowed.
Posted By: Kartoffel

Re: compile a fx outside of SED? - 05/26/15 10:23

Well I'm pretty sure that compiled shaders that were not written for the acknex engine will not work.
Posted By: MasterQ32

Re: compile a fx outside of SED? - 05/26/15 10:38

If you still use Gamestudio, you can use effect_load wink
Posted By: sivan

Re: compile a fx outside of SED? - 05/26/15 11:56

as I remember Slin mentioned in his blog a workaround how to compile fxo without having a pro licence but don't remember, maybe I'm wrong...
Posted By: Wjbender

Re: compile a fx outside of SED? - 05/26/15 12:20

in sed , publishing process , fx files are compiled to fxo , wich is why if you use the sdk in c++ or use c# , you need the directx effect compiler dll, if your fx files aren't compiled to fxo .

now , what I was asking is how do I compile to fxo outside of sed , but I guess you have to use sed and set up materials which reference the fx files then compile the project and copy the fxo files , is that how I could do this ?

Posted By: MasterQ32

Re: compile a fx outside of SED? - 05/26/15 12:39

http://www.conitec.net/beta/a-black.htm
Checkout -fxo, maybe you can automate the process of creating a file containing all materials wink
© 2024 lite-C Forums