Posted By: Kartoffel
anisotropic filtering - 12/29/16 13:02
How do I get anisotropic filtering to work?
I enabled d3d_anisotropy and set d3d_mipmapping properly but still, mipmapped textures are super blurry when viewing them from an angle.
Looks like it doesn't even make a difference.
Does anyone know what I'm doing wrong?
regrads, Kartoffel
I enabled d3d_anisotropy and set d3d_mipmapping properly but still, mipmapped textures are super blurry when viewing them from an angle.
Looks like it doesn't even make a difference.
Does anyone know what I'm doing wrong?
regrads, Kartoffel