setskin

Posted By: Realspawn

setskin - 08/07/17 10:56

ent_setskin(me,scared_bmp,1); oke so this overwrites the original skin with the one i difined. What is the way to make the new skin removed so the original is showing again (During game)

thx laugh
Posted By: 3run

Re: setskin - 08/07/17 11:36

Hey

Why not toggle skins which are set in MED ? Otherways, I guess you will need to use 'ent_setskin' once again, to set original skin.

Greets
Posted By: Realspawn

Re: setskin - 08/07/17 11:40

But what is the name of the original skin as its on the model itself laugh and not load in from external file. somehow i need to like delete the called up skin and the original shows again laugh

laugh
Posted By: Reconnoiter

Re: setskin - 08/07/17 11:49

Hey, iirc you could do a ent_getskin first to get the default bmap to the model (or if that doesn't work when the skin is changed try bmap_for_entity). Than later set the bmap again with ent_setskin.
Posted By: Realspawn

Re: setskin - 08/07/17 11:54

I created several skins so it works laugh
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