is 3dgs`s ui is mesh of render likes unity3d`s NGUI?

Posted By: frankjiang

is 3dgs`s ui is mesh of render likes unity3d`s NGUI? - 01/31/18 04:39

is 3dgs`s ui is mesh of render likes unity3d`s NGUI?any one know?
Posted By: MasterQ32

Re: is 3dgs`s ui is mesh of render likes unity3d`s NGUI? - 02/05/18 07:43

Quote:
is 3dgs`s ui is mesh of render likes unity3d`s NGUI?any one know?

If you want to know if Gamestudios UI can be rendered in 3D world: No, not really.
You can render a panel to a BMAP and then render the BMAP to a sprite (ent_setskin), but you can't get input working then
Posted By: Dooley

Re: is 3dgs`s ui is mesh of render likes unity3d`s NGUI? - 02/05/18 07:47

In that case, I think you could use cleverly scripted invisible panels and buttons to emulate a 3d Panel, but that sounds like a lot of work...
Posted By: Reconnoiter

Re: is 3dgs`s ui is mesh of render likes unity3d`s NGUI? - 02/05/18 21:04

Something like this?:



You could make it with sprites or thin models and place them very close the camera and with a shader that shows them ontop of other stuff (or use ZNEAR flag but that one has some visual bugs iirc). Input could be done though draw_text but would appear weird because you cannot rotate it (I guess). If your feeling hardcore you could use draw_line3d to manually create letters. grin Maybe try draw_obj to show text? Or maybe convert/render the input text to bmap and show that on a sprite or such?
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