Posted By: 20BN
About 1M entities! - 12/12/18 15:58
Hi all.
How to judge an entity within the visible range of the screen?
I need to hide the occluded entity.
My initial idea was to define the ENTITY* XX[######] and determine the location of the camera to set INVISIBLE entities outside the scope.
I want a way like Minecraft, but for MDL entities is not FACE.
Thanks.
How to judge an entity within the visible range of the screen?
I need to hide the occluded entity.
My initial idea was to define the ENTITY* XX[######] and determine the location of the camera to set INVISIBLE entities outside the scope.
I want a way like Minecraft, but for MDL entities is not FACE.
Thanks.