Posted By: Ayumi
Save/Call function from Entity Skill - 02/17/19 15:30
How to save/call an void/function pointer in a skill?
This i tryed (in different ways):
...Script error after call ap();
This i tryed (in different ways):
Code:
void AnyFunc() { } ENTITY* ent; ent.skill1 = AnyFunc; void main() { void ap; ap = (void*)ent.skill1; ap(); }
...Script error after call ap();