Posted By: Dooley
Need Help Finding Cause of Crash - 10/11/19 13:38
Hey everyone, I am getting a random crash in my game. It seems to happen sporadically, and very rarely. Sometimes I can get through the whole game with no problem. But occasionally it just shuts down. It gives me this Sys_marker in the error message (CH3) so I know it is happening somewhere in this script. This is in my character's main loop, so it is called in every frame.
Does anything stand out here as a possible cause?
Does anything stand out here as a possible cause?
Code
sys_marker("CH3"); //TEST JUMPING if(var_level_number == 0) { jump_test = c_trace(my.x,vector(my.x,my.y,my.z-2048),IGNORE_ME|IGNORE_PASSABLE|USE_POLYGON|IGNORE_FLAG2|USE_BOX); } else { jump_test = c_trace(my.x,vector(my.x,my.y,my.z-2048),IGNORE_ME|IGNORE_PASSABLE|USE_POLYGON|IGNORE_FLAG2); } if(jump_test > 0)//stores last reliable surface position { surface_z = hit.z; } if(var_jump == 1 && ((jump_test <= my_height) || (hit.entity.skill1 == 62 && on_ground = 1))) { if(jump_wait <= 0 && on_ground != 1) { if(!snd_playing(land_handle)) { land_handle = snd_play(snd_land,100 * (main_volume/100),0); } } on_ground = 0; jumping = var_jump_amount;//5.0 } else if(jump_test > my_height) { if(hit.entity.skill1 == 62 && jumping == 0 && jump_test < 32) { on_ground = 1; my.z = surface_z + my_height; } else { on_ground = 0; jumping -= 1.2 * time_step; } } else { if(on_ground == 0 && jumping < -4) { if(!snd_playing(land_handle)) { land_handle = snd_play(snd_land,100 * (main_volume/100),0); } } on_ground = 1; my.z = surface_z + my_height; jumping = 0; } sys_marker("CH4");