Going over the Nexus

Posted By: jumpman

Going over the Nexus - 11/20/20 16:52

Hello team,

Ive been working on a small framework, and doing some level loading testing. I set a -nx 500 for my game, however I noticed that once you go over that amount, DX starts throwing up some errors in seemingly random shaders that I worked on, and all of this is stated in the manual. If I go over the nexus value in a level, does the amount that I exceed the nexus increase error chances by that much more? Also, should you add up the Nexus + Sys_memory + ent to get the final cost of resources? What values should I stay under?
Posted By: Dooley

Re: Going over the Nexus - 11/21/20 03:02

I have been able to keep the Nexus at or under 500 in my games. I never tried going over.
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