3d Modeler and Texture artist Available for hire

Posted By: lostclimate

3d Modeler and Texture artist Available for hire - 08/12/07 03:56

I am currently accepting clients for 3d modeling. I can make both organic and inorganic objects well including *REAL* normal maps for creating higher detail.

I would post a few pics of my work here but as mercuryus can verify My computer I had all of my modeling work on died and is now a fresh piece of empty hard drive (aside from windows and a few tools of course).

Over the next few days I will try and whip up something to show what I can do.
Posted By: Anonymous

Re: 3d Modeler and Texture artist Available for hi - 08/12/07 07:41

OK - then let's start over with the same deal we already had?
Will you?

mercuryus
Posted By: Inestical

Re: 3d Modeler and Texture artist Available for hi - 08/12/07 10:29

I hope you do unpaid jobs also?

If so contact me on MSN
Posted By: lostclimate

Re: 3d Modeler and Texture artist Available for hi - 08/12/07 23:52

Well yesterday and today I started working on something to show. It's not much, just a head (haven't even made the eyes or hair yet) but it does show what skill level I'm capable of. Also comments an crits are very welcome.








@mercuryus
PM'ed you

@Inestical
I cant do free work for the moment (need my rent money) but when I get some free time I will contact you because its always nice to have useful practice work.
Posted By: lostclimate

Re: 3d Modeler and Texture artist Available for hi - 08/13/07 01:28

I wanted to show what it looks like with the normal map, admittedly the below picture was rendered in blender, but I am showing it to show the detail of the normal map. Here is the head with only 372 polys (some of them are quads tho)


Posted By: Machinery_Frank

Re: 3d Modeler and Texture artist Available for hi - 08/13/07 09:50

The overall proportions look good.

But the ear is way too high placed and the nose is too sharp.

And I dont see a reason for a normalmap in the last picture. With a normal-map you could fake all details in the ear, the wrinkles and other details.
Posted By: lostclimate

Re: 3d Modeler and Texture artist Available for hi - 08/13/07 16:26

if you saw it in motion the wrinkles, ear, and several other not geometry details are visible. They are just not obvious in static pictures because I turned the specular down so it didn't look so plastic. Also i dont know why the normal map makes the nose look so sharp, if you look at the other pictures it doesnt do that.

Edit- Still taking jobs if someone is interested.
Posted By: Chasarsis

Re: 3d Modeler and Texture artist Available for hi - 08/13/07 23:22

I don't know what map size you used, but that texture is really blurry. Something I do to avoid that is to do what you've done overall, which is get a general gist of the features, but then I'll go in close for a little while and detail out each individual area.
The colors you're using + the blurriness kinda makes it look cartoony

Like I should talk



Also, you're details aren't showing up in your normal map very well. Did you use a sculpting program to create it or is it hand painted in Photoshop?
Posted By: lostclimate

Re: 3d Modeler and Texture artist Available for hi - 08/14/07 01:16

I used a sculpting tool, all i did is go use blender, make the lowpoly version, skin it, subdivide (as much as I could get which is like 78,000 polys on my desktop without lagging). and then I use the scuplting tool. as far as the size of the skin its actually 1024x1024 for only the face, but I figure since its that blurry I can shrink it without losing much detail anyways. but I will take what you said into consideration.

I still havent gotten any offers, except for one that I need an animator to help me with if someone is looking to do some light paid modeling.
Posted By: lostclimate

Re: 3d Modeler and Texture artist Available for hi - 08/16/07 18:33

no takers? I have some more examples I've been working on a model pack take a look:









and no these arent renders, this is representative of how they would show up in 3dgs because I have no lighting from the modeler added to them.
Posted By: lostclimate

Re: 3d Modeler and Texture artist Available for hi - 09/12/07 21:57

heres some more of my work:





© 2024 lite-C Forums