DEMO: ACTION BIRD - feedback [english/german]

Posted By: ROMAC

DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 04:18

Note: This demo is not the official demo, more of a small presentation to the 3dgs community. Official demo will be released on VERY SOON with completely different levels and fixed bugs.



English:

ROMAC STUDIOS is proud to announce their first game
ACTION BIRD™ -
A 3d Action/Adventure Game with puzzling levels full of action at all times, suitble for all ages.
(www.romacstudios.com)

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About:

Control the destiny of an entire kingdom. The bird kingdom is at risk of being destroyed and it is up to you to once more prove yourself! You must win the Action Bird contests to keep the Bird Kingdom on its feet!
Your name is Jet, you are no simple bird, you are no simple duck - you are the one and only leader, the one and only Action Bird.
You will be fighting your way through exciting trials:
The Trial of Strength
- 8 large, exciting, nicely detailed levels!
- Great gameplay movements: Jump through great obstacles, climb or even monkey swing.
- Fight over 20 enemies!
The Trial of Speed
- 10 levels full of obstacles and challenges!
- Realistic physics that will keep you thinking about every next move you're going to make.
The Trial of Intellect
- 15 challenging puzzles

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Features:

- Stunning graphics using latest technology shader effects to engage the eyes of the players.
- Easy to control and fun gameplay.
- Beautiful instrumental scores giving a great feel to the game!
- Enjoy 3 complete original game modes with over 30 action packed levels!
- Hours and hours of stunning action.
- Enjoy great visual quality and smooth gameplay even with lower system specifications.
- Suitable for all ages!
- And much more...

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Release date of demo:
Today!

URL of demo:
http://romac-beta.xixao3d.com/download/demo/Setup.exe
~135 mb

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Feedback is always nice (www.romacstudios.com)
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Contacting ROMAC STUDIOS:
Email: Guy@RomacStudios.com / ThePerfectRomac@Hotmail.com
MSN Email: ThePerfectRomac@Hotmail.com

With Best Regards,
The Action Bird Team.


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German:

ROMAC STUDIOS ist erfreut ihnen deren erstes Spiel zu präsentieren
ACTION BIRD™ -
Ein 3D Action/Adventure spiel mit Knobel Levels voller Action zu jedem Zeitpunkt, geeignet für jedes Alter.
(www.romacstudios.com)

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Über Action Bird:

Kontrollieren sie das Schicksal eines ganzen Königreiches. Das Königreich der Vögel läuft Risiko zerstört zu werden und es liegt an ihnen sich ein weiteres
mal zu beweisen! Sie müssen den Action Bird Wettbewerb gewinnen um das Königreich der Vögel auf den Beinen zu halten!
Ihr Name ist Jet, sie sind kein einfacher Vogel, keine einfache Ente - ihr seid der einzigartige Meister!, der einzige Action Bird.
Sie werden sich den weg durch verschiedene aufregende Prüfungen kämpfen:
Die Prüfung der Stärke
- 8 große, aufregende, wunderschöne detaillierte Levels!
- Große Vielfalt an moves: Springen sie über große Hindernisse, klettern oder schwingen sie sich wie ein Affe.
- Bekämpfen sie über 20 Feinde!!
Die Prüfung der Geschwindigkeit
- 10 Levels voller Hindernisse und Herausforderungen!
- Realistische Physik die sie über jeden ihrer nächsten schritte nachdenken lassen wird.
Die Prüfung des Intellekt
- 15 herausfordernde Puzzle

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Features:

- Umwerfende Grafik durch das benutzen der neusten Shader Technologie um die Augen des Spielers ausfallen lassen werden.
- Einfache Steuerung und viel spaß.
- Wunderschöne Instrumentelle Musik Untermalung die ein wunderbares Spielgefühl vermittelt!
- Genießen sie 3 originelle Spiel-Modi mit über 30 Action bepackten Levels!
- Stunden um stunden erstaunlicher Action.
- Genießens sie schöne Grafik und ein flüssiges gameplay selbst auf Low-End Systemen.
- Geeignet für jedes Alter!
- Und viel mehr...

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Erscheinungsdatum der Demoversion:
Heute!

URL zur Demoversion:
http://romac-beta.xixao3d.com/download/demo/Setup.exe
~135 mb

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Feedback ist immer erwünscht (www.romacstudios.com)
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Kontaktieren sie ROMAC STUDIOS:
Email: Guy@RomacStudios.com / ThePerfectRomac@Hotmail.com
MSN Email: ThePerfectRomac@Hotmail.com

Mit freundlichen Grüßen,
Das Action Bird Team.


Posted By: AMan

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 04:35

Downloading the long awaited Action Bird demo.

Cant wait to try it out. It looks as if it will be a very nice demo.

Quick everyone! Download it :P

Cheers,
AMan
Posted By: Sjoerd

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 04:52

YaY, finally. Downloading, downloading, wish I had a faster connection...
Greetz, Sjoerd
Posted By: ISG

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 05:09

Hey!

Finally it's out, sooner than expected too! As well as the others, downloading it now. Need extra download server, I think I can attempt to give you a helping hand.

By the way, whats the 'longer' adventure?
Downloading Action Bird
-OR-
Playing Action Bird?


Posted By: ROMAC

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 05:12

Quote:


By the way, whats the 'longer' adventure?
Downloading Action Bird
-OR-
Playing Action Bird?





Depends if you count in Trial of Speed mode or not... really, you'll see what I mean
Posted By: Blattsalat

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 06:30

It took me ages longer to download then to play.

One major critic i have:
"Has anybody of you played the game before uploading it?"
Seriously. The controls are so horrible its unplayable.
The strenght test was so horrible slow and unaccurate it took me ages to get onto the roofs.
The speedtrial is uncontrolable if you ask me, After falling down the same pillar 60 times i turned it off.
The thinkgin part might be fun but thanks to one major failure (changing the setup of the level while playing and keeping the numbers of accessable platforms) its way more luck then any thinking. I got trapped 3 times just becaue the level changed once i entered a platform. Not that big deal but thanks to the fact that no other platfrom was accessable i had the fun to restart.
The grafix are ok, thought the duck could use some more work.

What i liked:
+the different anims and the smooth animations.
+The horse model

And for gods sake exchange the speakers voice. I dont know if thats supposed to sound funny but its anoying after the 243243th time.

Different gfx settings didnt work for me as the bump mapping setting or so on.

Overall i would say its a lot work and balancing necessary to make this game fun, but i think the team working on could manage it

cheers
Posted By: jarul

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 07:13

Quote:

It took me ages longer to download then to play.

One major critic i have:
"Has anybody of you played the game before uploading it?"
Seriously. The controls are so horrible its unplayable.
The strenght test was so horrible slow and unaccurate it took me ages to get onto the roofs.
The speedtrial is uncontrolable if you ask me, After falling down the same pillar 60 times i turned it off.
The thinkgin part might be fun but thanks to one major failure (changing the setup of the level while playing and keeping the numbers of accessable platforms) its way more luck then any thinking. I got trapped 3 times just becaue the level changed once i entered a platform. Not that big deal but thanks to the fact that no other platfrom was accessable i had the fun to restart.
The grafix are ok, thought the duck could use some more work.

What i liked:
+the different anims and the smooth animations.
+The horse model

And for gods sake exchange the speakers voice. I dont know if thats supposed to sound funny but its anoying after the 243243th time.

Different gfx settings didnt work for me as the bump mapping setting or so on.

Overall i would say its a lot work and balancing necessary to make this game fun, but i think the team working on could manage it

cheers




Wow you speak as if this is the worst game you've ever seen... when I actually think the exact opposite of what you've said here.
Only thing I can agree on it the camera in the Strength mode, it's annoying that the camera gets stuck on everything, it's too small...
Great job on everything, really one of the best 3dgs games out there, and I don't get what this guy was thinking when he said "Has anybody of you played the game before uploading it?" - cause that just sounds mean and not in place...

Blattsalat... as just a gamer and not much of a great game developer I can say that what you've said is simply not true, and you overexadurated with that post!

Great job overall.
Posted By: Stansmedia

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 07:16

Quote:

It took me ages longer to download then to play.

One major critic i have:
"Has anybody of you played the game before uploading it?"
Seriously. The controls are so horrible its unplayable.
The strenght test was so horrible slow and unaccurate it took me ages to get onto the roofs.
The speedtrial is uncontrolable if you ask me, After falling down the same pillar 60 times i turned it off.
The thinkgin part might be fun but thanks to one major failure (changing the setup of the level while playing and keeping the numbers of accessable platforms) its way more luck then any thinking. I got trapped 3 times just becaue the level changed once i entered a platform. Not that big deal but thanks to the fact that no other platfrom was accessable i had the fun to restart.
The grafix are ok, thought the duck could use some more work.

What i liked:
+the different anims and the smooth animations.
+The horse model

And for gods sake exchange the speakers voice. I dont know if thats supposed to sound funny but its anoying after the 243243th time.

Different gfx settings didnt work for me as the bump mapping setting or so on.

Overall i would say its a lot work and balancing necessary to make this game fun, but i think the team working on could manage it

cheers




Thanks for the review Blatsalat! I really appreciate the comment, and im sure the rest of the team does too!
Posted By: ISG

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 07:28

Blatsalat, I'm not to sure why you disliked those things so much. This game was well worth the download, and if I had to I would download it again with the wait. It's very nicely done and shows some of the limits 3DGS has, pulled overboard Great Job!

Congratulations on coming such a long way with this game, Guy and Action Bird team both!
Posted By: Realspawn

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 07:31

i can be simple about this demo :

COOL DEMO !

Good work of you and the team its a demo so i am sure you
will polish the small things up. Good work overall good clean gamedesign
i like it a lot. very proffesional sound and music.
I can imagine this product in stores all over the globe.

ACTION BIRD ROCKS

hehehe my 2 cents
Posted By: Blattsalat

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 07:51

its not about sounding mean or anything but:
+the strnght part is a jump and run game...or have i missed anything here ?? Now dont tell me the slow motion soesnt bother you. That was what i was pointing out here.

+the ball game: has anybody managed to solve the test level in less then 4 hours?? if so i would like to hear it since it was very frustrating for me to have to restart it 200times in a row. And still i did it to be fair and judge the game but i havent finished it yet.

+ the thinking game part: its all about strategy and i am pointing out one major issue: i have been locked in a corner more then once just because the level changed all of a sudden. I do think this are gameplay issues necessary to be mentioned. its better me then a game magazine writer that cuts off your percentage in half because of that.

I forgot to mention that i liked the musik quite much. Though the sound effects are a little bit cheesy in the strenght mode.

So i dont know whats the fuzz all about my comments. Either this is an oppurtunity to got honest feedback or some "whiping honey arround the mouth" thread.
I would rather go the first road here. If thats uncomfortable to anyone just skip my comments.

Its for sure not the worst game ever and i think it has lots of potential (that i have staded in my comment as well) but its way much worse then i expected because of this major issues staded above.

So either you use my honest and not harsh or spaming ment critiques as some feedback to improve your work or you just leave it out because you dont agree with me.
In any of those case i dont feel like i have to say something else then my oppinion.

thats my 2cents about it
cheers
Posted By: Nems

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 07:58

Fantatsic guys, absolutly fantastic BUT.....
The camera made me queasy so I'll have to approach this peice by peice.
Very professionsl all round so far and I'm sure the final will be awesomer, if thats a good word.
Thanks, good luck and well done.
Posted By: FBL

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 08:00

What are the memory requirements of the game?
512 MB Ram and a GF4 with 64 MB Ram don't seem to be enough... the infamous "0MB required" error message pops up at startup of the game
Posted By: ISG

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 08:02

Quote:

its not about sounding mean or anything but:



I don't think we all think your thinking this is mean, what your saying. (If you can comprehend that, at least someone can lol). We/They were just saying we may not 'agree' with you on your points.

Quote:

+the strnght part is a jump and run game...or have i missed anything here ?? Now dont tell me the slow motion soesnt bother you. That was what i was pointing out here.



Slow Motion? I didn't run into any slow motion problems here. Maybe your system was just 'lagging' and it made it seem like slow motion? Check your FPS rate.

Quote:

+the ball game: has anybody managed to solve the test level in less then 4 hours?? if so i would like to hear it since it was very frustrating for me to have to restart it 200times in a row. And still i did it to be fair and judge the game but i havent finished it yet.



I sort of agree with you here. It gets annoying and very frustrating. If they want this level to be any bit of success they will probably need to implement a feature that loads from the last coin you got, if you catch what I mean.

Quote:

I forgot to mention that i liked the musik quite much. Though the sound effects are a little bit cheesy in the strenght mode.



I have to agree with you here! The sounds really brought this game to life, especially the theme it had within. The background music theme matched perfectly with the theme of the level, something that was really nicely done here.

Quote:

So i dont know whats the fuzz all about my comments. Either this is an oppurtunity to got honest feedback or some "whiping honey arround the mouth" thread.
I would rather go the first road here. If thats uncomfortable to anyone just skip my comments.



I'm quite sure the Action Bird team enjoys your feedback, your concerns, and your remarks. Many people may have been simply disagreeing with you rather than saying your remarks were unfair. I think there should definetly be some negative comments on everything, especially because no game is perfect.
Posted By: Nardulus

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 08:05

Hi Guy,

There has been one helluva lot of good work done here.


Pros:

I like the main Character "Action Bird"
The Village in the Strength test is very cool, the model, the level, and the lighting is Fabulous.
I like the audio and the music.
I like the begining menu area very cute.

Cons:

Playability, I got frustrated playing all three levels, maybe thats my fault.
Camera is sort of crazy, close to what we call "vomit cam".

email me if you want a more complete review. I am not interested in having my critique trashed publicly like Blatty's, he has some very valid points.

There are serious flaws in the demo that you should address.

Ken
Posted By: ROMAC

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 08:08

lol... this is great I'm so glad these comments came up!
Here's my response to all this:
Jump and Run Mode
The thing here is that this is the only level with such narrow allies. So the camera gets stuck on everything making it really really annoying. I'll replace the demo level with an outside level so the public can have fun with the camera.
Wonder Sphere Mode
The thing here is that it's level 10 in actual game... it was easy for me thought it'd be easy for everyone. It's actually a really fun mode once you get good at it... will put level 2 in public demo instead.

Thanks for comments, gives me a good view of what to put and what not to put in a demo
Posted By: William

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 10:13

I never played the demo(56k) but perhaps use view.nocull to solve the camera issues. If it indeed gets stuck on objects and keeps on zooming up and ruins the gameplay then just have it go through the walls.
Posted By: DavidLancaster

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 11:59

I could be wrong but I think I know why the camera is hard to use in narrow areas. It's the fact that the camera's pan don't move directly behind the player relative to the player's pan. The camera somehow scans to see if there is a wall behind the player, if there is a wall it wont move/pan behind the player to avoid clipping. I suggest that if the player backs up against a wall, make the camera stay behind the player, but make it go a little bit higher and tilt down towards the player so that the camera does avoid clipping but the pans of both the player and the camera remain relative. The user is familiar with using WSAD keys to move the player in relation to the camera. When your camera avoids clipping and moves away from the player's pan the WSAD keys no longer move the player in relation to the camera and hence the user has a more difficulty controlling the player.

The speed trial was really fun. If you get used to controlling the ball it is quite easy. You gotta keep in mind that you can't move the ball while it is in the air, if you try to move it it will accelerate in that direction but will not move until it hits the ground, hence once it hits the ground it will fly off unexpectantly in that direction.

I got stuck in the strength trial. After I got the second shard the game loaded to the point just after I got the first shard. It always does this. Is it deliberate for limiting playability in the demo?

The puzzle trial was fun. A little easy for me. But fun.

Good game. The music takes it from good to excellent. The little menu scene was very inventive (kinda like Ratchet & Clank). Overall great effort and I hope you make lots of sales with this game.
Posted By: Blattsalat

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 12:19

nope, the fps is quite good (50+ minimum)...its him moving veeeery slow if you dont use the run button. And if oyu use the run button its hard to control him in narrow areas.

I get the same reload thing so i assume its the level end since i can see a wall with the standard texture in the tunnels

One thing that bothers me are those invisible walls in the strenght mode. Once up the roofs i keep getting stuck in different areas.

After trying the speed game a loooooong time you learn how to move arround. The airborn stuff mentioned above took me a while to figure out. It works, but still not easy and quite frustrating.
The above mentioned respawn points might help a lot. And maybe some alternative ways that take longer but are managable even by dummies like me would help.

Another thing that i noticed while being stuck in a wall and beaten up by the cam from behind: the duck has unwelded vertices at the neck and the arms.

I agree on the starter screen as well. Its quite good and moody. (the plants are made very well). Only thing there is the crocodile..he looks a little bit drunk and balloony.

Tought the "dont show this message" button doesnt work.

Btw.: the "running against walls and getting a hit" anim looks nice but i am afraid this can get anyoing in full action pretty fast.
I remember and old game that had the same problem..but i cat figure the name. It was an old amiga side-jump-and shoot game made by some french guys. Where you crashland in the jungle and fight aliens and stuff. Same gameplay as the oddworld series....nevermind.

A sugestion: It would be nice to get some vocal feedback from the duck once in a while. Let him talk and babble some info from time to time how to solve the level, hows his marriage going on or the meaning of life.

I am missing a little bit the connection to the hero.
I dont know his name nor why he is doing this stuff.

looking forward for the next demo to see how thing are gonna develop

cheers
Posted By: LarryLaffer

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 13:45

Hiya Action Bird Guys!!

Really good work there everyone! I've been hearing about Action Bird for a while now and I was really catched on the whole wicked scenario you had there.. I was starting to wonder when a demo would come up...

I was actually expecting the bird-on-plane-shooting-things-or-something.-.-. level but I guess that's somewhere further in the game.


I don't know how I feel about the demo levels.. I'll make comments separatelly.. I think the huge load of work you've put on the 'look' of the game surely made up for it though... Neat Interface, outstanding Main Menu, and those witty different animations each time it loads really served their purpose.. Definatelly proffesional..


Strength Level
--------------
My Pc is a 2.4ghz 512mb laptop with a crappy 7500 mobility radeon gfx card in it.. That gave me an average of 20fps in the strength level, I guess cause it seemed heavier than the other ones.. that kinda put me down and I didn't played it for too long.. I didn't even figured out what to do.. Plus, I tried to see if there were any medallion pieces on top of that lamp, and I tried to jump up there and I got stuck... for ever.... I felt sad..


Speed Level
-----------
I loved the physics in that one.. But I did found it a bit hard.. How about you make this with a top view camera mode instead? That way, it would be half difficult as it is now, since the player will at least won't have to worry about moving the camera plus he will have a better view of things... Just an idea..
Oh and where's action bird in that level? what's with the nuclear ball? how about you make the ball bigger and put action bird in it or something? I dunno.. Not meaning to screw up with your scenario ideas here..

Witty Level(or what was that called again?)
------------
I loved it.. The background sky sphere was perfect and the whole classic puzzle thing was a wonderfull idea and a very nice break from the action games.. Minor gameplay observations..

a)Make the camera rotate.. Don't make it a free mode, just rotate around the level.. The first thing I did when I saw my duck character was slightly covered by that fence, I panicked and tried to find the keys to rotate that camera until I ceased trying 3 or 4 minutes later... dissapointed

b)You don't need to wait for the player to press space to confirm his move. Just pressing the arrow key should do it.. also make the action bird walk faster.. and maybe zoom in a little to let the player enjoy it's animations more... Oh oh.. and the "numbered" squares.. how about you make those have multiple "crashed" skins, where each time the player steps in they get more and more ready to collapse.. and instead of marking them with a silly X, make them collapse and dissapear.. It's not new.. I think I saw it first on eXit, an old Amiga puzzly game in the very same style. If you can mimic the exact same gameplay of that game, I think you'll be right on target..

Sorry for stressing the things that need fixing so much.. I did enjoyed the game and was well impressed by it... But hey, you post in these forums so that you'll get new ideas and see what 'outsiders' think about it, don't you? I'm sure you do...


Keep up the good work fellas..
Aris
Posted By: DavidLancaster

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 15:03

A few things I noticed:

-At the end of an attack animation Jet jerks to a stand animation. It would look better if you blended the end of the attack animation to the stand animation.
-The ball in the speed trial. If you roll slowly up to a wall, then as you touch it hold down W for a second then press jump. You'll jump much much higher than you usually do.
-In the credits what on earth is that duck lady doing? Anyway, some of the panels that show peoples' names are not transparent and have a black background when displayed.
Posted By: ROMAC

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 19:21

The way we'll resolve these issues:
1) Make the camera entity smaller, this will let it not get stuck on certain objects when panning.
2) Bring the camera closer to the player, this will let you move more freely without having the camera go on a wall even in a narrow alley.
3) Get rid of the fighting in the game, it's too much time consuming, and so we've decided to just have the game full of traps and obstacles you must avoid, and perhaps enemies throwing traps.

One camera flaw can ruin the whole fun... the point of the village was just to give you some eye candy, and no gameplay... in the official demo release you will get much more. I'd like to hear more feedback to see what else we can change. So far the main problem was the camera but that can be easily fixed.

Keep in mind for all of you that expected an absolutely amazing game that we're trying to fit 3 games in 1 which is pretty hard to do, but thanks to your comments we'll manage to bring it as close to your expectations as possible.
Posted By: Uhrwerk

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/21/05 23:06

Well, i played the demo and there are som points that really made me mad:

  • The controls are - I must damit here with Blattsalat - horrible. Exspecially when controlling the ball. After the ball falls for 137th time in the water there is simply no motivation to play any further. Even the controls in the pusszle part are not good. They are much to slow and indirect. The duck turns to slow to the place wanted. And why are boxes marked, that do not exist in the game when turning towards them?
  • Motivation is a second point. Why should I direct a ball to find three coins? There is simply no reason to act so. Give the player a reason why he should do so. The same with the puzzles. Why sould Action bird solve them. There is noch background story, therefore there is no motivation. The tasks seem like artificial barrieres done by the designers in order to keep some time before the extro runs over the screen.
  • Well, the camera was critized enough I think, you should know what to improve.
  • Why are there three parts in the game. Looks to me like a collection of games. I miss the element that binds them together and makes them ONE game.
  • The levels are easy to get lost in them. Why are the walls all so close to each other. That doesn't make sense.
  • A minor point. The Landscape at the mainmenu is bright, but the sky looks as it was night, that doesn't fit.
  • I got stuck here. Couldnt move any further.


Positive:
  • Very nice music, candy for the ears
  • Good animations

Posted By: ROMAC

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/22/05 05:10

For those of you who'd like to play the village level a bit more easily and are experienced with 3dgs do the following:

Go to the folder where you installed the game. Go into fcams.wdl, search for zoom_factor = 500;
Change the value of zoom_factor to 200.
Now make a wmp, add the script ActionBirdDemo.wdl as its main script, run the game, then the village, see if you like the way the camera works any better.

Cheers.
Posted By: Uhrwerk

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/22/05 09:50

With a zoomfactor of 200 its much better to play. If you're doin this yourself, as Romac suggested be sure to increase nexus size. However, somer more critcism:
  • After finding the second piece of the medal in action mode the second level loads again and the second piece must be found again. Can be repeated endless.
  • When seeing the duck gets some headache when running against a wall first time I laughed, second time i thought "ok...", after the tenth time i was simpla annoyed because I couldn't move when this happened

Posted By: NITRO777

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/22/05 14:05

Quote:

And for gods sake exchange the speakers voice. I dont know if thats supposed to sound funny but its anoying after the 243243th time.


No. No exaggeration here. Jeez I guess he really did play it a lot! Anyway I hope you dont feel bad, you have a great game with a ton of potential, I can definately see you making some money on it. So definately keep trying and see it through to the end.

Some of the critiique's here are over little details that people other than game developers would never see, some are critique's that are just personal preference, but some are real things that should be fixed.

I too was irritated with the speakers voice. Not that your voice actor didnt do a great job, but it just didnt work for me.

Your installer was perfect.
Your intro screen was cool.perfect.
Your main menu screen was perfect.

Strength-animations were good, artwork, level design, lighting was saleable, good quality. I agree about the camera and some getting stuck issues.

Speed- difficult, now that I understand that it was 10th level it puts it in better perspective, I didnt know that at first. My only suggestion is that you make the "splash" of the ball in the water look a little bigger, the perspective seems to be off.

I also agree about the missing action bird in the speed level. It would definately be better if you put the bird in the ball.

Intellect-I liked the puzzle. I actually wouldnt change a thing in that department.

It had interesting rules, a funny falling and victory animations and was just fun, but I believe you might have spelled cursor wrong in the intro screen to this challenge.(even though undoubtedly this post is full of spelling and grammar errors)

So dont let any critic make you skip a beat. You have a good thing going just dont give up. I can really see you making money from this project. Definately.
Posted By: Locoweed

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/22/05 14:21

Hi,

Ok, here we go.

Likes:
Sound and Music - great.
Levels - great.
Visual - great.
Panels - great.
Witty Level - pretty darn cool.
Strength Level: - very nice visually

Dislikes:
Controls - could use some work, a bit hard to move Action Bird in certain situations, doesn't feel real smooth. Action Bird gets stuck alot and it takes like a minute or so to figure out to get him unstuck.
Camera - It's ok, but could be improved alot.
Game Play - realizing that this is not the real demo, I will just mention that you will need to explain why Action Bird is doing what he is doing better. Also, I wasn't sure what keys did some actions by just reading the pre-game window that popped up. In the Witty level I spent alot of time trying to move Action Bird with cursor keys, mouse_left, etc, only to have him stand there. Although those explaination windows are nice.
Speed Level: Much too frustrating, has anyone ever got that ball across the bridge? I mean, dude, that was zero fun. It kind of reminded me of when I go golfing and every ball I hit ends up in the water hazard so I just drive the golf cart around drinking beer.

Overall the game has alot of potential. Many things in game exceed anything I have seen done with 3DGS, unfornately the demo just didn't really seem to keep my attention because there didn't seem to be a flow to the game. I think if you change the controls and camera a bit so it feels more natural it will drastically change the overall feel of the game. I spent too much time trying to move where I wanted to go. I imagine there will be a good story line so I wont say much about that.

I may have sounded a bit critical, but I really like the game and I think you need to address these areas to take Action Bird to the next level.

Loco
Posted By: kelly_b_c

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/22/05 23:22

The only comment I have to offer that I haven't seen mentioned so far is about the intellect level. It would be nice if there was some indicator to show where all the gates are when they are lowered. The way it is now, you have to remember where all of the gates are located. It could be as simple as a green line on the block showing where the green gates are after they have been lowered. The puzzle game was very cool otherwise.
Posted By: Ambassador

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/24/05 01:08

After 7 hours of download I got to play the demo. And I admit that I had REALY big expectatios for the game. So here it goes...

Graphics - Graphics are okay over the 3DGS User average but the graphics are realy not the nowadays so called "good" graphics. And the background it the puzzle game was not very good and with my bros comp it flashed weirdly. Some of the textures could have been bigger and richer - - more dirt and stuff.

Controls/Gameplay - Okay now we come to the real part of the game. The controlls were difficult to handle and the camera was not too good. You have to move the mouse way too much if you want to get the camera to the right direction. And as said the camera gets stuck to places very often. And the game play in the ball level was very VERY difficult. I admit that I fell ove 20 times in a row to teh same place. And the camera was too close. It is too diffivult to see what is waiting for you next becouse the camera was so close. And the physics were too "realistic". Some places the ball bounces like a rocket to the wrong direction.

Level design - The level design was a bit boring. The hallways very too tight and narrow. That gives the feel of trying to get away from the level to the player. And in some places our poos bird gets stuck to some weird models...

Models - The models were above average. They vere nice to look and easy to relate to. I especialy liked the ball!

Sounds - Man.... I hate when that guy is laughing to me the 100 time...

Music - The heart of the feel... The musics very very good though not so modernish as I would call game music these days. The compositions vere very nice and good to listen. But the music didn't fit to the game at all. It was too heroic and too movie like. The music fit to the ball level a little better than the other levels.

2d Graphics - Nice but I noticed some funny looking dots at some places. Some of the 2d art didn't fir perfectly to the levels and some panels vere a little over the top colored. ( Strong colors used )

My personal opinion - This game could be competing with other average indie games.

I apologise if I was too harsh or used bad language or if I made someone sad...
Posted By: light_mystic

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/24/05 01:44

Quote:


I apologise if I was too harsh or used bad language or if I made someone sad...




Of course not! We need postive critism to make the game even better.
Posted By: Jupp

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/24/05 02:46

Hallo,
Dem was da Ambassador sagt kann ich nur vollends zustimmen. Ich will nicht, dass ihr dann auf mich in irgendeiner Weise schlecht zu sprechen seit. Ich hoffe dass ihr Kritik vertragt. Also noch zusätzlich:
- wenn der Erzähler ( ? ) am Levelstart was redet kann ich nichts davon verstehen, obwohl ich Englisch so weit kann, dass wenn es geschrieben wäre ich alles (das meiste) verstehen würde. Ein Untertitel wäre da angebracht. Ein Untertitel gehört generell zu einem gesprochenen Text.
- überarbeitet die Komplette Bewegung. Ich blieb bis jetzt bei einer Spielzeit von ca 30min 2mal stecken und musste das Level von vorn beginnen.
- Wie die andere schon gesagt haben, ist die Kamerabewegung sehr oft schlecht und manchmal kennt man sich gar nicht mehr aus.
- Der Action Bird schaut nicht so schön aus wie ich erwartet hatte. Das Modell hat eine auffällig schlechte Animation (Hose !).
- Wenn Action Bird an eine Mauer rennt hab ich das schon lustig gefunden, dass er dann etwas bedöpelt da steht. Dies wird aber mit der Zeit auch langweilig- nervig (würde ich ganz rausnehmen)
- Die Grafik: nun ja ich könnte es vielleicht nicht unbedingt besser, aber ich hoffe doch ihr. Antialiasing müsste man aktivieren können. (ich weiß aber nicht wie das geht)
- Ich finde es persönlich besser wenn man eine Taste drücken muss um langsamer zu werden, nicht schneller. Ändert das bitte.

Ich hoffe, dass ihr mit meinen Tipps was anfangen könnt. Ich wünsche euch weiterhin viel Spaß damit.

MfG
Josef Brandl
Posted By: ROMAC

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/24/05 06:29

First of all we're sorry for all of you we've disapointed with your expectations for the game. There are many levels not shown yet and I'm sure you will get all your eyes popped right back out when you see the official demo we'll release.
We've taken every single comment into account and will definately try and fix every single thing you did not like about the demo.

Thank you once again for all comments, and we await for more just to give you and the world a game that is as close to what they want to see and play as possible.
Posted By: LogantheHogan

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/24/05 15:26

I personally think it is very fun to play, although difficult. I think that when the aforementioned issues are addressed you will have a great game... and it was nice to see a couple of my skies made it into the game.

Hey everyone, just so you know, my name is the last one on the credits before Conitec itself is mentioned, thank you very much. My 7 seconds of fame.
Posted By: ShoreVietam

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/24/05 18:22

First of all: The music grafics are very good.

1st Level: the Camera is a bit annoying but has an interesting movement function.
Maybe you should connect the 'bumping against walls' and the jumping with the actual speed, not just the key input. (RESULT / TIME)

2nd Level: I admit to not have tested it very long since I only felt into the water, but what has this ball to do with the bird?
Newertheless it looks funny.

3rd Level: This one I like most, it's fun to play.

The framerate was quite good, not less than 50 FPS.
Good work.
Posted By: Ambassador

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/25/05 00:12

Quote:

The framerate was quite good, not less than 50 FPS.




I played the game with my bros beast so I got frame rates over 80.
Posted By: ROMAC

Re: DEMO: ACTION BIRD - feedback [english/german] - 02/25/05 00:30

The village in the demo won't be used in the game, it was made especially for demo. For the offician demo release I'm going to make sure and put in a much easier Trial of Speed level and one of the real levels of Jump and Run Mode so you can get the gameplay right.
So the hope is not gone yet You guys haven't seen what you shoulda - and I'm only saying that by the only guy that actually knows what everything in the game looks like currently

Keep in mind, gameplay is and always has been our ONLY goal, graphics are just a side thing we do for those who like it.
Posted By: Tozzy

Re: DEMO: ACTION BIRD - feedback [english/german] - 03/02/05 02:36

Hi, I've heard a lot about this game . When I'm not so busy, I must download it and see what it's like but I was wondering why you didn't compress the EXE into a RAR/ZIP file? Sorry if this has already been asked but now there are lots of pages related to this thread. Good luck with this game
Posted By: ROMAC

Re: DEMO: ACTION BIRD - feedback [english/german] - 04/09/05 22:03

We've reworked EVERYTHING you people pointed out. Yes, everything. First we finish full version on May 1st, then we'll make a nice easy demo for you all to love and play.

Thanks for all feedback once again!
Posted By: ROMAC

Action Bird Completed - 04/28/05 13:41

I'd like to take this opportunity to let everyone know the game Action Bird is now 100% complete and will be in stores as soon as all boxes are made and all is sent.
The new demo will of course be released soon.
Posted By: SlyBoots

Re: Action Bird Completed - 04/28/05 22:32

Congradulations, I'm eager to see the finished version.
Posted By: fastlane69

Re: Action Bird Completed - 04/28/05 22:37

Ditto on the gratz. I can't wait to see it on the shelves so I can say "Hey, I (virtually) know the Guy that made this"!!!

Mega Gratz!!!
Posted By: Towelie

Re: Action Bird Completed - 04/28/05 22:45

haha cant wait to see it done
Posted By: Locoweed

Re: Action Bird Completed - 04/28/05 22:52

Congratualations. It's time the reap the harvest! Goodluck with sales.

Loco
Posted By: Pappenheimer

Re: Action Bird Completed - 04/28/05 23:39

Congratulations! I'm impressed! Didn't expect it so soon!!!
Hope, you got enough time for fine tuning!
Thumbs up for your efforts!
Posted By: MaclarenF1

Re: Action Bird Completed - 04/29/05 02:22

Looks great! I would play it if i had more than 4meg video memory
Posted By: SlyBoots

Re: DEMO: ACTION BIRD - feedback [english/german] - 05/01/05 05:29

Is the other (re-worked?) demo still planned?
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