STREETKICKER : Commercial version available !

Posted By: ZZZgames

STREETKICKER : Commercial version available ! - 09/05/05 15:58

Hello everybody.
I have worked on this project since March 2005.
At the beginning, i didnot know anything about C-script and 3D Gamestudio.
Thanks to the community on this forum ,i have learnt very much .
Hard work and self-abnegation made my project become true .
I want to share it with you.
I want you to enjoy my game

This is my website :

http://www.zzzgames.com

Thanks !
Posted By: Ambassador

Re: STREETKICKER : Commercial version available ! - 09/05/05 17:20

YEAH!!! The Nintendo 8-bit beating games are back! The textures look nice, if you realy started from a noob position. Can I ask how much time you spent on this game?
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 09/05/05 18:02

I started in March 2005 ,18 hours a day until June .Then i had a break from June 20th until August 5th .
And from there to now ,still 15 hours a day ..
I had a very hard time to understand the basics of C-script .
Posted By: Towelie

Re: STREETKICKER : Commercial version available ! - 09/05/05 18:06

Congradulations on completing your game! I agree with ambassador, if you started from a noob position... damn... nice job.
Posted By: Ambassador

Re: STREETKICKER : Commercial version available ! - 09/05/05 18:34

Quote:

I started in March 2005 ,18 hours a day until June .Then i had a break from June 20th until August 5th .
And from there to now ,still 15 hours a day ..
I had a very hard time to understand the basics of C-script .




Huu thats nice! I don't even try to guess how did you keep your motivation till the end...
Posted By: Asse

Re: STREETKICKER : Commercial version available ! - 09/06/05 15:40

15 up to 18 hours - that's incredible

Surely your brown as you'd go to the solarium because of the monitor-radiation

Anyway, this game looks cool, I'll try the demo soon. Even the scenes could have been more detailed!

Good luck with it.
Posted By: immersionfx

Re: STREETKICKER : Commercial version available ! - 09/07/05 06:48

Hi,

very impressive demo you have there! Much improved from the previous version.
I'm happy for you that you have your first game ready, because I have also started using GameStudio the first months of 2005 and my first game is 'almost ready'.

I suggest you try to put it in sites like downloads.com, it's a very good game at this price and it would be a shame not to gain some profit from it.
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 09/07/05 07:25

Thanks immersionfx .
These are cool words from you as i m getting depressive that its not selling at all for the moment

And its a very good piece of advice you gave me here to put my game on downloads.com. I was contacting shareit.com to do marketing on this kind of website.
Posted By: Grafton

Re: STREETKICKER : Commercial version available ! - 09/07/05 11:43

Great game, fun and well worth the low price. I like the sounds

Two suggestions for the next game though,(street kickerII ?); A save game
system and customize controls method. Without save game ability or continue,
Street kicker is long enough to easily spend an hour on then lose all progress.
After doing starting over like that a few times, the game starts to lose its
appeal.
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 09/07/05 12:57

Thank you Josiah !
I promise that Streetkicker 2 (hmm...something tells me i will try to call it Air-Kicker) will have this save game system or continue .
I am sorry about this in Streetkicker,but i really wanted it to be like good old "beat them up".Do you remember when this boss killed you and you had to come back from the beginning?
Posted By: immersionfx

Re: STREETKICKER : Commercial version available ! - 09/07/05 13:06

To me, it's one of the most enjoyable (i.e playable) games of this forum for a long time. Needless to say it needs a lot of work to make it a full-blown game but all the elements are there:

playability, almost-proffesional animation, good graphics.

If

(a)you don't abandon it,
(b)work a bit more on the AI and
(c)enter some more moves and better level design,

this project could be a big hit.
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 09/09/05 10:51

I thought there would be more feedback from the 3DGS community.
Posted By: Lost

Re: STREETKICKER : Commercial version available ! - 09/09/05 13:59

We can be pretty mean sometimes.

I liked what I played other than I thought the fighting could be somewhat more fluid. It felt like I was forcing the main character rather than guiding him if that makes sense.

All very nice in the looks department though.
Posted By: FoxHound

Re: STREETKICKER : Commercial version available ! - 09/09/05 14:59

This is really good, but you are not finished. You need to work on how the levels look. Put in some shaders. The animaitons need to be put up a bit as well.

I'm interested in buying a copy. But the only way i can pay is pay is through paypal. Would you sell me one direct? IM me
Posted By: Why_Do_I_Die

Re: STREETKICKER : Commercial version available ! - 09/09/05 15:15

shaders arent a necesity for a game to look good , some better level desing/mapping/texturing/lighting is all the game needs, in the leves department that is , just about every part of the game needs massive help if this is intended to be a commercial product , if it's meant to be a freeware , then it's ok , though i'd much rather play any of the free flash games or tetris games u see anywhere on the net than this game , and hats because i'm not a fan of the puzzle genre. Not trying to be mean , but i see a game that "could" be a goiod game , that is terribly bad because of lack of extra effort , or talent , whichever it is , it's just not there. I would sujjest recruiting people to help you with the parts of the game you arent best at. Good luck with ur game zzz
Posted By: FoxHound

Re: STREETKICKER : Commercial version available ! - 09/10/05 09:56

The funny thing is that if this had come out for early playstation 1, it would be a great game with great graphics.

As I said, this is a beta, pretty much everything needs to be redone but considering this is going from nothing to a finished game in 6 months he has outdone pretty much everyone using 3dgs. This deserves respect.

Instead of doing a sequel I think you should redo the first one for a much better version. This one I don't see making enough money to be worth the time you spent on it.
Posted By: lionclaws

Re: STREETKICKER : Commercial version available ! - 09/10/05 10:55

Quote:

shaders arent a necesity for a game to look good , some better level desing/mapping/texturing/lighting is all the game needs, in the leves department that is , just about every part of the game needs massive help if this is intended to be a commercial product , if it's meant to be a freeware , then it's ok , though i'd much rather play any of the free flash games or tetris games u see anywhere on the net than this game , and hats because i'm not a fan of the puzzle genre. Not trying to be mean , but i see a game that "could" be a goiod game , that is terribly bad because of lack of extra effort , or talent , whichever it is , it's just not there. I would sujjest recruiting people to help you with the parts of the game you arent best at. Good luck with ur game zzz







I am not agreeing with everything you said,but he did the best he could.
It's a start,he will get better especially with a good Team.You need at
least three additional Team Members to reinforce all the areas that needs

work.You are doing just fine.Keep up the good work,don't give up.Remember
this:"You want something you never have?,you must do something you never
done",and good luck.
Posted By: Locoweed

Re: STREETKICKER : Commercial version available ! - 09/10/05 22:06

Very nice game. I like your dedication and it shows.

After playing the game for a while, there was 2 quick problems that you will definately need to address.

1) The Camera (not unsual for 3DGS) can clip into the walls.
2) When I kill edone of the deadbeats, he was up against a wall. After I killed him I never could contact(pick up) the Health Powerup, it was half-way in the wall.

But the game is a most excellent start. You have done a great job. Keep it up.

Loco
Posted By: Grafton

Re: STREETKICKER : Commercial version available ! - 09/10/05 23:17

This is a front page game, would be better with the improvements mentioned.
(especially save game ability ). Maybe you should contact them and ask?

It would be nice if conitec had a site specificaly to display / sell user
created games. It would help promote the engine also.
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 09/11/05 06:03

Thanks.
More feedback leads to better games .
I have emailed Conitec to ask them if the game can be in the download section of the website.
I'm still waiting for their answer.
I have also noticed that the game shows very dark on few computers.
I dont know why,i should ask Conitec for this also .
Anyway your support encourages me to make a Streetkicker 2 ,and i'll add for sure your suggestions (as long as they seem doable )..
But dont wait Streetkicker 2 to buy it ! Buy Streetkicker now ..
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 09/21/05 11:25

Where are all the members with green names?
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 09/21/05 13:51

Finally in download.com !:D

http://www.download.com/Streetkicker/3000-7410_4-10434238.html?tag=lst-0-1
Posted By: immersionfx

Re: STREETKICKER : Commercial version available ! - 09/22/05 05:33

Good to know!
And I see that the higher the "league", the higher the price!
Wish you all the luck
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 10/14/05 20:24

Hi .
Would it make you buy more copys if i 'd give you the wdl with it?
Posted By: Daedelus

Re: STREETKICKER : Commercial version available ! - 10/14/05 21:35

3,398 downloads in less than a month. Not too shabby. Best of luck with this!
Is it featured on other sites also?
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 10/14/05 22:23

on www.01net.com also
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 10/31/05 00:22

one bump for late peoplez
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 11/30/05 13:13

Quote:

Finally in download.com !:D

http://www.download.com/Streetkicker/3000-7410_4-10434238.html?tag=lst-0-1




10 000+ download of the demo .
Posted By: prophet

Re: STREETKICKER : Commercial version available ! - 12/28/05 05:16

So, how many have you actually had bought? Curious to see how your route of distribution works.

Also congrats on the dedication and the FINISHED product.
Posted By: FoxHound

Re: STREETKICKER : Commercial version available ! - 12/28/05 06:36

I talked to ZZZgames through PM twice offering to buy a copy through paypal, both times he said sure and to let him handle it. The first time he forgot and the second I just said forget it, I won't make someone sell their game.
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 12/28/05 21:42

Thank you for the kind words and sorry Foxhound for my(mental) absence.

Prophet,Streetkicker is a commercial failure ..
Few sales .Less than 25 (doesnot mean that i sold more than 20 though ).If you count that i make 3,5 euros per sale ,then its nothing compared to the time and money i have invested in the game.
But this is only the empty half of the glass .
Because the filled half of the glass is that ,as you said, i finished a game that i personnally made.And thats a satistfaction ill keep all my life ,and tell it to my little children ...
And when i saw the first sale, i was extremely happy and hopped everywhere in the house .I havenot felt this joy since long time !

I am really happy that someone posted something about Streetkicker.
I would like a real job in game industry, and no company here in France bothers to answer me when i send them emails.
Its getting depressive .
At the moment i was really hesitating to spend more time on the KickBoxing game i started ...
Sometimes i just think to drop everything about 3DGS and go work at the factory ...
Posted By: TheExpert

Re: STREETKICKER : Commercial version available ! - 12/28/05 22:00

Just a question what tool has been used to make the animations ?
Posted By: Daedelus

Re: STREETKICKER : Commercial version available ! - 12/29/05 00:11

Quote:

Prophet,Streetkicker is a commercial failure ..
Few sales .Less than 25 (doesnot mean that i sold more than 20 though ).If you count that i make 3,5 euros per




There are literally hundreds of shareware and game demo download sites available.
I think you're only listed with a small handful. What you need, are downloads on a more massive scale.
Also, If you haven't already tried, send your info out to some of the gameportals like Bigfish, etc. http://www.bigfishgames.com If you get one of them to accept, your game could easily be distributed accross their affiliate network sites.

It would be cool to see an update to this game.
Posted By: prophet

Re: STREETKICKER : Commercial version available ! - 01/02/06 22:38

I wouldn't give up. You started and finished a game. That is a start. Now you have a foundation. Use that to produce a sequel. It will take less time and you can fix everything that people didn't like and add more stuff to it. This gave you a bit of experience, use it to expand. Not many can say they finished their game.
Posted By: membrain

Re: STREETKICKER : Commercial version available ! - 01/21/06 11:30

prophet makes a very good point... take this new knowledge you now have and use it to make an improved version of this, or another game.
All things considered, this is a really cool game!
Great job on it.
Posted By: FoxHound

Re: STREETKICKER : Commercial version available ! - 01/21/06 12:04

I tried to beat this into his head through IM, but maybe he'll listen more here.

To make a game so quickly going from no knowledge to finished game shows some raw talent. Use that talent, throw in some "I'm going to do it right this time!" maybe mix that with some feeling to get even with an ex-GF all while talking about "blowing up the world" and I'm sure you can make a good game.

What? What are you looking at? *Did they see the giraffe pics on my harddrive? Who wouldn't apperciate those long slender necks?*
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 01/21/06 19:23

Thanks.
Posted By: Trev101524

Re: STREETKICKER : Commercial version available ! - 01/22/06 02:13

This is definately a good game. I played the demo a few times over, and saw no outstanding bugs or errors. All around fun too, who dosent enjoy beating the crap out of people, honestly. The only thing I would add is the ability to run faster. Or, did you take the running feature out in order to limit how far the player could advance in the 200 second demo??? If so, very shrewd. Anyways, great job, especially for a first game!!!
Posted By: dennisb

Re: STREETKICKER : Commercial version available ! - 01/28/06 12:21

Wow, this is very impressive for your first game! I am going to buy it! I started a game called froggy boxing a while ago but I didnt get far with scripting. I really admire your hard work and dedication. I am inspired.

Me and a couple of people are in the planning stages of a fight game too. It is a pretty different concept than yours. Well it is pretty different all together, the writer is very good.

I would love to get a copy of your .wdl I don't know if you want to share it. I can pay a little money for it if you want, I am on a tight budget.

When me and my team have more info on the game we are making I will show it on the forums. Maybe you will be interested in helping out. We could use someone talented and dedicated like you.

Take care.
Posted By: Guardian

Re: STREETKICKER : Commercial version available ! - 01/28/06 14:13

This is a very fun game. It’s worth trying to re-market it or at least working on a sequel.

Sometime back someone on this forum mentioned a way to get a game wide independent distribution.

Maybe these same people would like to market your game for you. Some people are just better marketers.

If it helps, you’ve sold 24 more games than I have and I’ve been around here for 5 years.

Good luck in the future.


Guardian
Posted By: Why_Do_I_Die

Re: STREETKICKER : Commercial version available ! - 01/29/06 05:21

The game is not a good game , there is no need to sugar coat the reality of the game, it's a bad game , even though it's impressive that it was made by only 1 person , it's still a bad game. It's a fighting game which doesnt come even close to being anywhere near say , double dragon , which was a game made ages ago for the NES , a system thats prehistoric cmopared to the computers of today, so if a game made back then on that machine is better than your game now , made with this machines , then ur game IS a bad game , period. This might sound harsh , but who in their right mind would think of selling streetkicker , the game is obviously freeware quality , a learning experience , I'm sure a lot got accomplished in the learning department while making it , which should be more than enough pay. You now know how to make a game , from start to finish , and u have a good foundation for a 3d fighter built , what you have to do now is POLISH POLISH POLISH untill street kicker is a commercial quality game. Dont give up on it , the game has a lot of potential , it can be a very good game , but like gold in a mine , a lot of work needs to be done beforeyou make money from it. The first thing you need to do is upgrade the visuals , you need clean , sharp visuals , something thats pleasing to the eye , you need your characters , your reasons , your hero , your point , your bosses , your last boss , thats a basic structure of what you need , nice gfx , nice music/sound fx . some more original fighting/fighting moves , and just clean up the code some till it's perfect , and you'll have a commercial quality work. This IS a lot of work , but what game isnt ? I would sujest forming a team , even if it's a small team , it will help a lot , because it will allow each person to dedicate themselves to 1 area of the development. Hopefully you wont give up on your game , it has great potential , dont let the fact that it didnt sell get you down , you werent suppossed to be trying to sell it in the first place , good luck with your game development endevours.
Posted By: dennisb

Re: STREETKICKER : Commercial version available ! - 01/29/06 15:30

I do not think streetkicker is a bad game. Sure it is not professional quality like tekken or something, but it is not a bad game. I have fun playing it. That surely counts for something. I don't think I'm sugar coating anything, this guy has a lot of raw talent and dedication. I know why do I die is being helpful wih his criticism, I am not arguing with him, just saying I don't agree the game is bad.

Maybe he is right about not having it released as a pay game for your first game though. You will get more people interested in your game if it is free and they will certainly be impressed that it is your first game. Then hit your followers up for the cash on the release of the next game which is more professional and polished. To me it was worth paying for streetkicker because I can really appreciate the hard work that goes into a game and I am a struggling artist too, but I don't think most people really care about that.

Don't get worried about your lack of sales. You made a game, you did it, you are a success I think. Maybe in the future you will be a commercial success too. I certainly think you have the potential. I contacted the makers of back alley brawl a while ago to see how things were going with their game because I wanted to know if there was a market for fight games for the pc. They told me they get many downloads but not many sales. They believe there is not much market for fight games for the pc. So that is a factor as well. I don't know if you ever considered that too. The team I am working with now is making a fight game because we really want to and believe in it and the story. If we can sell some it will be an added bonus. We plan to really go all out on it. My team members are more skilled than me so I will learn a lot. But they are not pros or anything so they will learn a lot too.

Well, let me know about getting that .wdl it would really help me a lot.

Take care.
Posted By: TheExpert

Re: STREETKICKER : Commercial version available ! - 01/29/06 20:48

I entirely agree with WhyDoIdIe

you have a good base , now it's polish in every domain :
better 3D models , and fight with real bad guys , not poor ones on the street !!
a real story , real stages/bosses, and
fluid animations : no standing robots , but better moves.

same thing for graphics, polish them , but i know that the art of texturing
is really really deep and need lot of work to master it , but with some work you
can produce great things , and a tips : use homogenous textures, not too bright
ones , or too dark.

A big tips for your level : draw it with a tablet, colorise it with light colors and draw all objects , textures :
after that you'll have a precise idea of your level and textures :it's like
Pro games : all games serious in game industry are made with 2D art illustrations : prince of persia 3 , god of war etc ....

like WhyDoIDie said
keep it , polish it , first try to find a modeler to make some better 3D character in better resolution , caus you don't fight 10 persons ,and it's not
big levels like mmorpg , so use better resolution characters.

For animation try , to make more fluid one , realistic, a tips perhaps :
use Mame arcade emulator, run street fighter or double dragon 5 or another one
like SNK series or final fight , perform moves and pause game to capture screenshot and try to make same moves with your characters.

perhaps you'll have more fluid realistic and smooth animations , have you used animation blending ?

for camera, why not keeping a travelling one with soem 3D zoom or rotation in some case ; like in GOd of War on PS2 (the best action/adventure game of all time ) !!
I think it would be a lot better , play God Of War and perhaps you'll change yoru mind on the camera ?

yes, it's a game bad compared to final fight on mame or double dragon
, final fight 3 on Snes , or other great beat them ump.

Keep working in it caus lot of us could buy it if oen day you reach commercial quality
take your time , if you plan a year that's good , so go slowly ,but surely,
and why not use bump shader on characters later ?
Posted By: Guardian

Re: STREETKICKER : Commercial version available ! - 01/30/06 00:02

This is one of the few games made with 3dgs that is fun to play. Though I agree it needs work primarily on the models and programming. It would likely not sell much better without and equally vigorous marketing strategy. And I think it’s the fun to play part that would be easiest to sell.

Guardian
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 01/30/06 14:26

Thank you very much everyone for your comments .It was unexpected and always good to read

At the moment,i m not involved in game making though i started a project of Kick-Boxing game after Streetkicker.I dont plan to finish it for the moment.
I think Streetkicker sucks in graphics and level design if you compare it to commercial games like Metal Gear Solid 3..Thats obvious .
But i didnot want to reach this quality.Otherwise, i wouldnot have used 3DGS .
I thought there was a place for games with moderate graphics and moderate level design.....as long as they are fun?
So i mostly worked on the gameplay in order to create something new and fun.And i hoped that it would find an audience
I can make beautiful graphics...but it takes much time.
And 3DGS is not that optimized for beautiful models and graphics .
The more vertices you have in a model , the more resources its using..And for the kick-boxing demo,i ended with a model of 22 Mb :
-4574 faces
-481 frames because i need them to play 18 attacks,13 pain animations,6 block animation,7 KO related animations,and few misc animations.....

Imagine if i want to feature 12 boxers from all over the world with different tactics ...


I have lots of ideas for a better version of Streetkicker ...
But a perfect beat'em up game needs a lot of nice levels and different enemys.
Its too much work for one single person .I 'd need a good team to make the good version of Streetkicker.

Whereas i gave up game making for the moment, i still like game making ...
At the moment, my time is splitted between work and kick-boxing training...
So if i happen to make a game,i guess i 'll take my time ....Ill never provide up-to-date graphics ;P
So if you have a good project of 3D fighting game and you need someone with few spare time in your team ,then feel free to send me a PM . I 'd be happy to know my first experience of a team project.
Posted By: TheExpert

Re: STREETKICKER : Commercial version available ! - 01/31/06 11:43

You have a good philosophy

Your goal is not selling a AAA Game, you had
lot of fun making it , without working months on graphics
and other things : the result is a cool game

For the memory taken by MDL7 , yes it's really big ,
perhaps Conitec will optimize it wit hsome algorithm ?
And .X support is planned

That's strange but lot of pople here are only interested
by graphics, and i think a lot forget the fun
Posted By: Guardian

Re: STREETKICKER : Commercial version available ! - 01/31/06 14:47

I'm curious about your model problems for you’re fighting game. I make models with med all the time and have never seen such size. I make a model with about 2500 polys and 100 plus frames of animation and they are usually under 1 mb. Much less if I use a tga skin but I have found tga skins unreliable lately.

Why is your model so huge? Can we see screens of it and its mesh?

Just curious, maybe we can help.


Guardian
Posted By: Trev101524

Re: STREETKICKER : Commercial version available ! - 01/31/06 20:46

i agree with the fact that it is beyond one person to creat a game capable of competing in todays market... it is not practicle to try, seeing as as soon as the game is done, new technology will already be out, and what were considered great graphics two years ago, will not be anything to talk about once the game is done.

As for your attitude about game design, especially with 3DGS, i couldnt agree more. I bought GS for one purpose, to have fun designing small games that I could maybe bounce off my friends. So far, none of my projects have been good enough to post here, graphics-wise and gameplay-wise, however, since i came into 3DGS not knowing anything about any kind of programming, i am proud of them... The game is fun, a little bit quicker animations would be nice, as in the punches beeing sped up to more real life speed, but otherwise, its a nice game. I think that you should definately make an SK2, maybe focusing a little bit more on more complex level design, that is, throw some puzzles in there. Anyways, great game, again... Hope to see more!
Posted By: ShoreVietam

Re: STREETKICKER : Commercial version available ! - 01/31/06 21:10

My main model is made with MED and much smaller, too.

2210 polys, 19 Bones, 175 Animation Frames and a 256x256 pixel texture -> 837 KB
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 02/01/06 13:39

Hi .

When i started to make my models ,i had to choose between vertex animation and bone animation.
I tried them both a little at the beginning but i saw that bone animation through MED was hard to handle ...Problems with precision and making smooth animation..
My character limbs seemed to become flat and shrink when i played bones animation and it was ugly on the screen whereas vertex animation was nice and smooth if i provided more frames.

If you can make bone animations with humanoid models (3k-10k poly) and no limb shrink or flatten ,then i m interested in your methods ..
I must admit its quite crabbed to rig a model with MED ..I cant find a way to apply vertices to several bones .This is needed for smooth animations for the elbows, the knees ,the head ,the shoulder,etc....any articulation needs(at least) one line of vertices to be shared by the 2 bones.

Thats why i use vertex animations, and thats why it takes so much place : because mdl file must store all the coordinates of each vertex for each frame.
Posted By: Guardian

Re: STREETKICKER : Commercial version available ! - 02/01/06 18:21

Hi ZZZgames. Its a pretty common problem, limb shrink/flattening thats one impromvents many people want for med.

If you place your bone properly though it helps alot. Most of the time placeing the bones directly in the center of the model from a top and side works pretty well. Also many people add in some triangles at the bend points.

If I don't add extra polys say in the knee I move the verts up in the front of the leg higher then back and they bend nicely.

As far as animating goes, bone animation is harder in some ways than vertex animation. It just takes practice.

If Im not to lazy I'll see if I can find some example pics.
Posted By: ShoreVietam

Re: STREETKICKER : Commercial version available ! - 02/01/06 19:17

I couldn't imagine going back to vertex animation.
With my bone animation helper tool interpolation is (nearly) no problem and adding animations is one of the most important things to me, I use it everywhere.

You could even make one bone-only model to store the animations and apply all other model's bones to the bone angles of this model, thus you wouldn't need an animation in all the models exept this one.
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 02/01/06 20:20

Hey ShoreVietnam .Now you made me curious about the bone animation helper tool you are talking about .
I guess i m going to use search function of the forum.
Model animation is really important imho.

If i remember well , you can move separately each bone with bone-mdl,cant you?
For example can you move the head only with mouse movement?(ok it sounds like a noob question )

Guardian ,i 'd like to see some pictures because i cant see very well what you mean about extra polys.Thanks
Posted By: Guardian

Re: STREETKICKER : Commercial version available ! - 02/02/06 05:30

I'm really tired and lazy so here is a picture showing what I mean. Its not one of mine.

But if you look closely at the elbows and knees you will see what I was talking about.

http://www.cubixstudio.com/products/FemaleContentPack/FemaleContentPack_Scr01.jpg

This is a very good model to study IMO.


Guardian
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 02/02/06 12:13

Cool ,i see what you mean now .
Yes that seems like a good idea for knees and elbows.
Ok.So MED bone rigging needs me to engineer the modelisation .
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 04/14/06 10:21

shameless bump
Posted By: FoxHound

Re: STREETKICKER : Commercial version available ! - 04/15/06 12:56

Very shamless. I may have to copy it.

Whatever happened to your kick boxing game? And why aren't you on msn messenger anymore?
Posted By: ZZZgames

Re: STREETKICKER : Commercial version available ! - 04/15/06 19:03

Hi FoxHound .

I stopped the kick boxing game....because i couldnot spend too much time on game programming...It's too long to make a good game when you are alone :s .I lost my dream
I was not on MSN because i forgot to log on it, or sometimes i m just too lazy to log on ....And its not my personal MSN.

I wish you the best for TOWER ! )
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