suburbia

Posted By: maybenew

suburbia - 04/09/08 22:24

Suburbia level of our upcoming traffic simulation...

first look material!

some facts:
- car AI
- passer-by AI
- traffic rules engine
- weather effects
- day night change, 46 different sky/weather settings
- winter/snow package in the making...


Attached picture acknex 2008-04-10 00-20-24-64.jpg
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Posted By: crumply

Re: suburbia - 04/09/08 23:33

I want to play this. Good effort man \:\)
Posted By: Inestical

Re: suburbia - 04/10/08 05:40

The shots look great!

Very nice work indeed.
Posted By: Toon

Re: suburbia - 04/10/08 07:42

Cool ;\)
Posted By: mk_1

Re: suburbia - 04/10/08 16:20

hard edges for the buildings...PLEASE
Other than that it looks fairly nice.
Posted By: Joozey

Re: suburbia - 04/10/08 20:40

Looks supurb ya! *lame*
No, looks like a good project \:\)
The level is filled up very nice, I like that.
Posted By: Nems

Re: suburbia - 04/10/08 21:51

Very detailed looking and quite spooky.
Some strange shadows in there though.

I like the whole look and feel of the level and the texture approach.
Posted By: Tempelbauer

Re: suburbia - 04/23/08 21:23

i like this type of games
good work \:\)
Posted By: Orange Brat

Re: suburbia - 04/23/08 22:53

It's fairly detailed and appears consistent and of course is a unique concept when compared with the usual project. I think I might agree with the hard edges criticism, but it isn't that big of a problem to me. Disenfranchised is full of them, but that's part of my style and I'm using the blockiness of BSP (older school) to my advantage. I don't know if that would necessarily work with Suburbia, but slap it on a todo list and worry about some other time. ;\) Keep up the good work.
Posted By: eMWe

Re: suburbia - 07/11/08 16:29

heyho, this looks very nice.
chers eMWe

btw: i come from germany, too.
Posted By: KB_Alpha

Re: suburbia - 08/04/08 20:43

nice work.
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