Ceo's Quest

Posted By: sinnlos

Ceo's Quest - 01/25/09 15:32

Hi folks,
Here some screenshots from our latest project Ceo's Quest.
This game was made for an event which is taking place in the CEO's mansion of the company for which we created the game.
We had to build up the mansion in a way that it looks similar to the mansion in real life.

The employees of that company will play this game and the goal of the game is to give the employees the idea of how it is to be a CEO in an ironic way.

The player has to organize a meeting and has to talk to all 16 employees which are placed all over the enviroment.
There is also a little jump parcour in the basement in order to close the pool cover (to force the lazy employees to take part at the meeting).

Anoher task is to get the technician building up a TV station in the meeting room. The phone is ringing all the time to keep the player busy and to show how stressful the life of a CEO can be.

Video:


Enjoy. Coments and critics are welcome.

Cheers

Sinnlos und Zwecklos


Attached picture CeosQuest_Screen01.jpg
Attached picture CeosQuest_Screen02.jpg
Attached picture CeosQuest_Screen03.jpg
Attached picture CeosQuest_Screen04.jpg
Attached picture CeosQuest_Screen05.jpg
Attached picture CeosQuest_Screen06.jpg
Attached picture CeosQuest_Screen07.jpg
Posted By: Sunn

Re: Ceo's Quest - 01/25/09 16:03

The interior is awesome!!!But the characters can be a little better.
...AWESOME!!!
Posted By: croman

Re: Ceo's Quest - 01/25/09 16:10

yeah, i like the interior too. nice work smile
Posted By: Nowherebrain

Re: Ceo's Quest - 01/25/09 16:48

I don't get it, what kind of gameplay is it?...I have no audio on so it looks like hide and seek...lol.
Posted By: FBL

Re: Ceo's Quest - 01/25/09 22:23

I want that mansion smile

On the last shot I noticed some non fitting texture seams, but it's not really wild.
What I don't like so much is that the actors look like pasted in afterwards. MEaning they look like photographs, but the environment does not. Maybe some brightness/gamma rework would have helped here? I'm not good at modeling.

Let's stop the nitpicking. It seems to be a well made game with a nice game idea and lots of small details.
Well done.
Posted By: Pappenheimer

Re: Ceo's Quest - 01/26/09 01:13

It has a clean professional look. The most important in such tasks! And I guess that it meets all the restrictions and needs of the customer.
If you have time left to make it more comfortable, more lovable, I would give the shadow maps more contrast, and add an orange touch of sunlight colour.

Firoball mentioned the persons not fitting with the environment, maybe, you can bake in an Ambient Occlusion shadow into the persons skin, and place a shadowsprite beneath their feet.

Scaling the texture down of the cellar's columns would help to give an absurd room an authentic appearance.

In real, bushes and trees often look darker than the grass. I would darken them all a bit. Exaggerating the contrast of their textures helps too.

An example that might be close to your mansion:
http://web.interhome.com/ImagesIps/Zoom/DE/DE9416.100a_s.jpg

The amount of details is impressing. I guess the customer is satisfied. smile
Posted By: sinnlos

Re: Ceo's Quest - 01/26/09 12:06

Hi thanks for your comments.

Quote:
I don't get it, what kind of gameplay is it?...I have no audio on so it looks like hide and seek...lol.


Well the gameplay is quite simple: find all 16 employees in a certain amount of time and get the technician build up the tv in the conference room, thats all.
Its not a big game, just a little application made for an single event.

Quote:
What I don't like so much is that the actors look like pasted in afterwards

and
Quote:
Firoball mentioned the persons not fitting with the environment, maybe, you can bake in an Ambient Occlusion shadow into the persons skin, and place a shadowsprite beneath their feet


agree... they look like pasted in... we wanted to add a shadowsprite but we didn't have time in the end.
There are a few improvements which could add alot more "love" to this project but got lost on the way.

for example a lil' bit of artificial intelligence for the employees making them walking around the area instead of just standig somewhere, and then of course walking to the meeting room instead of just "beaming" themselves there.

Quote:
Scaling the texture down of the cellar's columns would help to give an absurd room an authentic appearance.
In real, bushes and trees often look darker than the grass. I would darken them all a bit. Exaggerating the contrast of their textures helps too.


We like the cellar with its big texture... the cellar is the only part of the house which is not build after the reference house. so we liked the more game-like appereance there.

yep the grass-texture is a bit dark... but thats because its very juicy and strong swiss grass laugh jk

here is a homepage of that mansion, but the images don't show the mansion very well:

Schloss Ursellen

cheerio

Zwecklos/Sinnlos
Posted By: fogman

Re: Ceo's Quest - 01/26/09 12:52

Even if there are small gaps,
it looks like good old "Schweizer Präzisionsarbeit".
Posted By: Cowabanga

Re: Ceo's Quest - 01/26/09 13:00

What can i say?? Awesome isn't enough, Maybe Amazing? Nah! This isn't enough too! Perfect? Maybe... Let's say: HUGE AWESOMENESS! Yeah! That's good smile.
Posted By: MMike

Re: Ceo's Quest - 01/26/09 13:07

use the .. shadr post processing.. called.. bleach .. tryit. i think it helps in contrast..
Posted By: Hitsch

Re: Ceo's Quest - 01/26/09 21:33

Some rooms look really really realistic, nice work!

The outside areas are a bit more artificial and less convincing, but nice enough.

What's the idea of this virtual representation of the mansion? Is it to get the visitors familiar with the place or for pure entertainment?

so long...
Posted By: DrunkenPirate

Re: Ceo's Quest - 01/28/09 19:01

What song was that?
Posted By: sinnlos

Re: Ceo's Quest - 01/30/09 12:46

quantic - time is the enemy
Posted By: Virtualpsycho

Re: Ceo's Quest - 03/27/09 21:25

Honestly the project as it stands looks good, interiors look fantastic but those characters are sound enough in detail but they are just to 'lit up' just add a specular map on them should sort it. A normal map wouldnt hurt either.
Posted By: zwecklos

Re: Ceo's Quest - 04/06/09 18:55

Hi there,
Sorry for the late reply.

Quote:

What's the idea of this virtual representation of the mansion? Is it to get the visitors familiar with the place or for pure entertainment?


The game was made for an event. I think it was a present for the ceo which is living in that mansion. So yes, I guess it was for pure entertainment.

Quote:

those characters are sound enough in detail but they are just to 'lit up' just add a specular map on them should sort it. A normal map wouldnt hurt either.


Yea we've planed to give the project "more love" but there is no time left at the moment. Maybe we will work again on CEO's Quest in the near future and will then implement a couple of stuff which would give the game a better look in overall.

Thanks again for your nice comments.

Have a nice day and cheers

Sinn- und Zwecklos
Posted By: atari98

Re: Ceo's Quest - 05/11/09 16:17

Perfect Game,but the people can a little bit better.
Posted By: bbustedd

Re: Ceo's Quest - 06/26/09 19:09

very cool ! i like the interior
Posted By: PHeMoX

Re: Ceo's Quest - 07/05/09 21:13

I'm not trying to be a naysayer here, but I've got mixed feelings about this. It does look very good in that it looks realistic. But it also looks very sterile and empty or even lifeless. That in itself can hardly be very entertaining.

I'm aware that this was mostly supposed to be realistic and that you probably had to follow certain serious rules, and at that you guys certainly did an excellent job.

But to me it looks, dare I say it, almost boring.

Don't get me wrong though, the amount of realism is impressive as always.

By the way, what ever happened to the Bee game?
Posted By: zwecklos

Re: Ceo's Quest - 07/07/09 21:12

Thanks all for your replies.
I totally agree with you Phemox, there sould be a lot of more stuff that bringing more life to the scenery. But because of the lack of time, we were not able to bring all the details, that we’ve planed.
Basically we have lost a lot of time by building up that mansion, just using some photos and some videos, that were captured while a public sightseeing tour. There was no possibility to visit the castle and taking some serious photos or to take the measurements of the compendium, because the whole thing was planned as a suprise and some freaks, that are running through the passages and shouting for a measuring tape, would have ruined it. smile

In the end we’ve found a approximately compedium on a website, that helped us a lot but it still was a pain in the ass.

The programming was also a rush, the gampeplay and the interface was done in about three weeks. Aboriginal we had three months for the whole thing, but after the complicated 3D modelling, the texturing and interface design and the life besides our jobs (family) … this wasnt really a big amount of time.

However, the posted comments here were all helpful and honestly as usual. I thank you guys with a link to a playble demo:

Ceo's Quest

It should run on every common Windows PC with a 3D card.
Please keep in mind that the game was designed for the person which is living in that mansion. So the target audience knows exactly where the telephones are =)

The gameplay and the goal of the game is well described in the pause menu (hit escape key). Unfortunately its all in german. The difficulty in that version is very high, so if anyone is able to finish the game, please post a screenshot of the ending screen, and I will spend you a beer whenever we will meet up =)

For your question about the Bee game, Bumble Bee Island is stucked in its progress. Im in the middle of porting it to Lite-C, but then Unity3D came out, and then I asked my self, if I ever will be able to finish that game or if I will be porting it to different languages / engines for the rest of my days.
Also the switch to Unity3D asks for a lot of motivation. It is hard sometimes, to learn all the things again, in a different way.
Often, I wish there was a way to combine those two engines, Lite-C in combination with the well designed workflow to import any 3D stuff and the ability to show off this content in a web browser, this would be awesome, wouldnt it?

However, Have a nice day and for those that are downloading Ceo’s Quest. Have fun while playing it.

Sinn- und Zwecklos
Posted By: the_clown

Re: Ceo's Quest - 07/08/09 07:43

It looks very well, downloading the demo now...
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