Unnamed Shooter - Created with Intense X and Gamestudio

Posted By: Static707

Unnamed Shooter - Created with Intense X and Gamestudio - 05/26/09 23:48

Hey Everyone

These are some shots from a shooter I have been working on. The game was created with GS A7 (Comm) and Modified Intense X Cooper (PS: a really good 3rd Party GS Tool).

The models of the FBI agents need to be changed to the actual game models. I am animating my new models now. The plan is to create an 80s Zombie Glam-Rocker Game. Unfortunately I can't convince my music producer to get of the trance-breatbeat habit.

Still you got to let good ideas die sometimes.

Cheers

Static.


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Posted By: sPlKe

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/27/09 10:11

you should replace the real ads with fake ads...
Posted By: Cowabanga

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/27/09 11:20

Originally Posted By: sPlKe
you should replace the real ads with fake ads...

You really should post a feedback after all! smile
But i agree with you, becuase they're copyrigted.

Anyway, nice game smile
Posted By: Quad

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/27/09 11:36

also replace €s, there was no eure at '80s. wink
Posted By: sPlKe

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/27/09 14:26

Originally Posted By: Cowabanga
Originally Posted By: sPlKe
you should replace the real ads with fake ads...

You really should post a feedback after all! smile


no i shouldnt. i should only say what jumps into my eye, and this jumps into my eye. what do you expect me to say? great, you clicked together a game? thats hardly productive. but telling him that the billboards are a bad idea and, what quadraxas said, that is a good idea^^

i dont want to say anything bad, so instead i opt to help him. and im sure, if he removes the billboards and euro sings, this helps him alot smile
Posted By: KiwiBoy

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/27/09 20:19

Good work in there, nice retro feel about it too.

Hope to see more smile
Posted By: FBL

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/28/09 06:30

It's looking liek a good start.
However for a closed subway station the floor and everything is much too clean. Add more dirt.
Posted By: atari98

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/28/09 12:06

Es ist wieder mal ein guter Shooter
Posted By: sPlKe

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/28/09 12:13

Originally Posted By: atari98
Es ist wieder mal ein Shooter

fixed wink

ja mehr schmutz fehlt. und generell mehr irgendwas. in deinens creenshots ist außer level geometrie garnix.
ich weiß, es ist anfangsstadium, aber dennoch...
Posted By: LordMoggy

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/28/09 12:30

call it "SuperSize My Burger Ronny"
Posted By: Dazz

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/28/09 17:52

Hi static, Maybe you should change the machine pistol model. It doesn't seem to fit the one handed system your using for it. Adding another hand might help!
Posted By: Static707

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/29/09 04:04

Hey Guys - Thanks for the feedback. I am not sure I can reply to everyone regarding comments and suggestions, but I will give it a go.

1. Yeah the billboards are temporary. I have been working on fake billboards. Actually one of them was fake, but I threw in some real ones that I was planning to copy when making fake ones.

2. The MP5K is used one handed in this game. I know that looks a little odd, but it helps when animating all the characters. I actually added a two handed AK47. It was a COW to animate. I am planning to remove it, because I doubt you would find one in an urban setting anyway. The military don't even use them in western countries.

3. I agree that the place is not cluttered enough. I have been adding blocks of wood (as there is construction occuring in the subway) as well as paper and more graphs. It would definately look better with more junk around.

I have added the zombies and have been tweeking some of the playability settings (various zombies and their abilites). My primary aim as a solo producer is just to make a game which is ultimately fun to play. It is a bit frustrating that screenshots don't show that work. Thanks again for the feedback.

Cheers

Static.
Posted By: Machinery_Frank

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/29/09 10:09

At my mind this is a very promising start. You have an eye for the lighting of the levels, for contrasts and shadows. And you try to deliver high quality right from the beginning. This is a good sign that you will continue that way and even improve.
Posted By: LordMoggy

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/29/09 10:11

or maybe the title could be "It tastes like Chicken"!
Posted By: dracula

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/30/09 10:42

Hi Static707

I think your screen shots look pretty kool.

Is Intense-X easy to use ?

drac
Posted By: Jaeger

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/30/09 23:14

You CAN shoot an MP-5 with just one hand. However, the accuracy and effectiveness is marginal. However, I'm not quite sure if that's really an MP-5:

[img]http://tbn0.google.com/images?q=tbn:XOEgQT-EGF9aeM:http://www.mp5.net/images/mp5a3-500.gif[/img]

Maybe it's just the position of the camera that gives me the impression. But it reminds me more of the Compact MP-5 PDW (personal defense weapon) series:

[img]http://tbn3.google.com/images?q=tbn:loHDlPeTt2wU6M:http://www.famous-guns.com/wp-content/uploads/hk-mp5ka4-01.jpg[/img]

That gun is more manageable one-handed, but still not too effective. Sub-machine guns are just really jumpy without two hands. Even the tiny Uzi is rarely, if ever, fired with one hand by trained shooters.

If you ever need help/advice about making weapons realistic, feel free to pm me. I've been an enthusiast/collector/marksman/hunter since I climbed out my cradle! wink I can even provide free 3-view pictures of any gun I own (i.e., AK-47, AR-15/M-16, M-1 Carbine, etc). It's one of my passions, and I love to see realistic guns in games.

And guys, no offense, but please don't be so harsh. He's not even finished yet. So what if he uses Intense-X and "clicks together" the game? He's obviously got some talent for world/level design, lighting, etc. Isn't that what Intense-X was made for? So an artist could work alone and make a good game, even if they don't program? I'm a programmer, so I always write my own code, but I think that's a great tool for those of us who have different types of skills.

So great work so far! I'll be more than happy to advise and test this when you're ready!
Posted By: Jethro

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 05/31/09 06:08

Nice job static 707.

I have a question about intense-x as thier forum seems to be very slow in replying.

Does Intense-x fully support saveing and loading of games in progress.
Just wondering as they appear to use external memory structures instead of skills of the entities, so have they implemented this correctly.

Thanks Jethro
Posted By: checkbutton

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 06/04/09 06:14

Originally Posted By: Firoball
It's looking liek a good start.
However for a closed subway station the floor and everything is much too clean. Add more dirt.

Not only that. I already made two subway levels, so I can say that the columns are to near to the platform edge. You should move them back a little bit.
Or you can move the yellow line forward and make it thinner. Should have the same effect.
Posted By: ratchet

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 06/04/09 08:19

Why more dirt ?

Some games like Mirror Edge , without Dirt are beautifull grin

Next Gen dark, dirt, bloody games become really borring smile !
Posted By: the_clown

Re: Unnamed Shooter - Created with Intense X and Gamestudio - 06/04/09 13:05

Right, but then, he'd to use also these clean textures, to complete the style. I think he would not like to redo all textures... wink


Nice looking screens anyway! Keep up working, I'd love to see some IntenseX shooter!
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