Traffic Manager (Nahverkehrs Manager 2012)

Posted By: oliver2s

Traffic Manager (Nahverkehrs Manager 2012) - 09/05/12 10:53

Hi,

After 1 year of development our game, Nahverkehrs Manager 2012, is almost finished. It will be out in german stores on 27th september 2012.

Special thanks to Jannes N. (Lead Programmer), Jacob L. (Lead 3D artist), Morten S. (Lead 2D Artist) and all other team members, especially the tile creators.

Features:
- build streets, bicycle lanes, tram rails, subways
- create bus routes, tram routes, subway routes
- build parking lots, parking garages, underground garages
- build and manage every single traffic light with the traffic light editor
- manage prices of bus tickets, tram tickets, subway tickets, maintenance and repair of routes
- build bicycle rentals and manage their prices
- avoid traffic jams by building an intelligent infrastructure
- free game or 18 missions to complete
- 4 different city zones: countryside, suburbs, town, skycrapers
- over 90 different buildings
- over 10 type of vehicles (cars, bus, tractor, police, firetrucks, garbage truck, etc..)
- dynamic day and night cycle



Attached picture 20120905110659.jpg
Attached picture 20120905110935.jpg
Attached picture 20120905110955.jpg
Attached picture 20120905112316.jpg
Attached picture 20120905113951.jpg
Attached picture 20120905115821.jpg
Attached picture 20120905120224.jpg
Attached picture 20120905120133.jpg
Posted By: sivan

Re: Traffic Manager (Nahverkehrs Manager 2012) - 09/05/12 11:57

looks nice, I like the simple and clear appearance. will there be a downloadable demo to try it? I'm really interested in it (but if it is in German only I can't really play it).

what kind of shadows do you use? because I see some wrong self shadows on some tree leaves where they should be transparent.

the map seems to be large enough, but is it totally flat? (no problem in this genre, just a question)

do you allow close zooming to see more details, or use rather a relatively far camera view only?

the view of subways through semi transparent ground surface and buildings is a good idea.

good luck for the release!
Posted By: oliver2s

Re: Traffic Manager (Nahverkehrs Manager 2012) - 09/05/12 12:32

Originally Posted By: sivan
looks nice, I like the simple and clear appearance. will there be a downloadable demo to try it? I'm really interested in it (but if it is in German only I can't really play it).

I don't think there will be demo version (it's a decision of the publisher). But you can download the german version on "www.simuwelt.de" after release. And I guess the publisher will also release an english version a few months later.

Originally Posted By: sivan
what kind of shadows do you use? because I see some wrong self shadows on some tree leaves where they should be transparent.

The game uses PSSM shadows. You are right, some of the trees have wrong shadow. This will be fixed in the master version.

Originally Posted By: sivan
do you allow close zooming to see more details, or use rather a relatively far camera view only?

Yes. You can zoom very close. In the the closest zoom level you can even see the traffic light colors.

Originally Posted By: sivan
good luck for the release!

Thank you!



Posted By: Tempelbauer

Re: Traffic Manager (Nahverkehrs Manager 2012) - 09/05/12 13:48

nice, this game reminds me on verkehrsgigant gold edition (but in 3D) laugh
Posted By: Emre

Re: Traffic Manager (Nahverkehrs Manager 2012) - 09/05/12 15:59

looks wonderful, especially first picture. Great job oliver2s and good luck!
Posted By: rvL_eXile

Re: Traffic Manager (Nahverkehrs Manager 2012) - 09/05/12 16:18

Maybe i#m wrong... but your tiles/gras Texture is overscaled?!
Also the tree's have some Z-sorting problems. should be easy to fix with the "improved overlay" material.
Please reduce the saturation of the blue roofs a bit, it looks a bit strange to me.

Really nice to see your next finished Project laugh

regards Sebastian
Posted By: Rondidon

Re: Traffic Manager (Nahverkehrs Manager 2012) - 09/06/12 21:10

Nice project. Reminds me on Cities in Motion. On the visual side there`s some more potential (more details and variety), but it looks really nice. I`m anxious on the gameplay feeling. Thanks for posting. laugh
Posted By: FBL

Re: Traffic Manager (Nahverkehrs Manager 2012) - 09/06/12 21:19

I have seen some in progress work a few months before... laugh
Very impressive project.

Good luck!
Posted By: HeelX

Re: Traffic Manager (Nahverkehrs Manager 2012) - 09/06/12 21:24

I'm playing atm Chris Sawyers' Locomotion, very similar gameplay wink I really like this project!
Posted By: Rondidon

Re: Traffic Manager (Nahverkehrs Manager 2012) - 09/06/12 23:34

Locomotion is great, but Transport Tycoon Deluxe (/OpenTTD) is Sawyer`s best game. One of my all-time favorites. laugh
Posted By: oliver2s

Re: Traffic Manager (Nahverkehrs Manager 2012) - 09/07/12 12:16

Originally Posted By: Rondidon
On the visual side there`s some more potential (more details and variety), but it looks really nice. I`m anxious on the gameplay feeling. Thanks for posting. laugh


Yes, we had some troubles with the huge amount of video memory the game needs. So we had to cut some details.
© 2023 lite-C Forums