Posted By: HeelX
WED export to MDL - enhancement - 09/05/06 15:01
The new exporting feature is very nice, indeed. Amazing work!
Thus, I would like to add some suggestion how you could improve it:
Most features I listed above are very necessary when you switch from WMB geometry to model geometry and you have a large colletion of textures in it.
I hope these features or even some make sense to you.
Ciao!
Christian Behrenberg
Thus, I would like to add some suggestion how you could improve it:
- Ask the user if he wishes to contain the textures inside the MDL or if he wants the texures being saved in the same folder where he saves the MDL to link them as external texture, because it could be the case that he exports other WMPs as models which use the same texures.
- Please add an option that saves the MDL only with the lightmaps applied so that the user can customize the lightmap, e.g. to draw dirtmaps on the model. Then again, when the user imports the mesh, blocks are recreated and the lightmaps are directly assigned and ready for the WMB. BIG ENHANCEMENT!!
- Ask the user when he exports, if the surfaces which inherit the "render=none" flag should be created or not. I exported a level which was largely optimized with render=none flags and I saw black polygons there - this isnt good
- I would like to see also an option which makes the exporter tesselates the blocks so that when opened in MED, every vertex is merged. Currently I see every ugly gourardshading every just because my level isnt tesselated like the final WMB.
- Ask, when the user uses textures other than DDS, if mipmaps should be auto-generated.
Most features I listed above are very necessary when you switch from WMB geometry to model geometry and you have a large colletion of textures in it.
I hope these features or even some make sense to you.
Ciao!
Christian Behrenberg


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Has this been released in 6.50 update?