WED export to MDL - enhancement

Posted By: HeelX

WED export to MDL - enhancement - 09/05/06 15:01

The new exporting feature is very nice, indeed. Amazing work!

Thus, I would like to add some suggestion how you could improve it:

  • Ask the user if he wishes to contain the textures inside the MDL or if he wants the texures being saved in the same folder where he saves the MDL to link them as external texture, because it could be the case that he exports other WMPs as models which use the same texures.
  • Please add an option that saves the MDL only with the lightmaps applied so that the user can customize the lightmap, e.g. to draw dirtmaps on the model. Then again, when the user imports the mesh, blocks are recreated and the lightmaps are directly assigned and ready for the WMB. BIG ENHANCEMENT!!
  • Ask the user when he exports, if the surfaces which inherit the "render=none" flag should be created or not. I exported a level which was largely optimized with render=none flags and I saw black polygons there - this isnt good
  • I would like to see also an option which makes the exporter tesselates the blocks so that when opened in MED, every vertex is merged. Currently I see every ugly gourardshading every just because my level isnt tesselated like the final WMB.
  • Ask, when the user uses textures other than DDS, if mipmaps should be auto-generated.


Most features I listed above are very necessary when you switch from WMB geometry to model geometry and you have a large colletion of textures in it.

I hope these features or even some make sense to you.

Ciao!
Christian Behrenberg
Posted By: Thomas_Nitschke

Re: WED export to MDL - enhancement - 09/06/06 05:57

I agree especially on point no. 4!
Even unrelated to the WMP-MDL exporter, some kind of "auto-merge" tool would be helpful indeed. I was thinking of something like this:
-Click a vertex
-Click "auto merge"
-Enter a radius and click "OK"
-All vertices at maximum as far away from the clicked vertex as the given radius will be merged together.

Would something like this be realistic?
Posted By: Thomas_Nitschke

Re: WED export to MDL - enhancement - 09/08/06 15:40

Another thing I think is essential for workflow:
Please ask the user whether the WMP->MDL exporter should automatically create groups (a group per block, as it does at the moment) or not! Since MED can take ages for the "Merge Groups" command, not having any at all would be a great help.
Posted By: msl_manni

Re: WED export to MDL - enhancement - 09/13/06 11:04

Can anyone explain what this is all about. How can one export a wed to mdl. I cant find the exporter.
Posted By: Michael_Schwarz

Re: WED export to MDL - enhancement - 09/13/06 13:13

just open the WMP in MED
Posted By: Thomas_Nitschke

Re: WED export to MDL - enhancement - 09/13/06 13:41

Not quite, Michael, sorry
Infact, this is a feature of the new beta that hasn't yet been released to the public. You can export a WMP as MDL with all the textures correctly applied. HeelX and me have just made some suggestions to further improve this great feature.
Posted By: msl_manni

Re: WED export to MDL - enhancement - 09/13/06 15:26

Quote:

Not quite, Michael, sorry
Infact, this is a feature of the new beta that hasn't yet been released to the public. You can export a WMP as MDL with all the textures correctly applied.




Great, and when are going to have the next update available .
Posted By: JetpackMonkey

Re: WED export to MDL - enhancement - 09/13/06 15:28

Oh this sounds like a great feature! I've been wanting this for years..
Posted By: Michael_Schwarz

Re: WED export to MDL - enhancement - 09/13/06 16:19

Quote:

Not quite, Michael, sorry
Infact, this is a feature of the new beta that hasn't yet been released to the public. You can export a WMP as MDL with all the textures correctly applied. HeelX and me have just made some suggestions to further improve this great feature.




I know, but i doubt msl_manni has the actual Beta, so i told the actual method.
Posted By: msl_manni

Re: WED export to MDL - enhancement - 09/14/06 05:20

Do we have the multiple bones per vertex assignment in med. And is there IK in med too. And any other good features that are coming in the next upgrade. Please shed light on the enhancements that are possible in next upgrade.
Posted By: FBL

Re: WED export to MDL - enhancement - 09/14/06 07:28

Read beta information.... it's linked on top as well as on bottom of this forum
Posted By: Thomas_Nitschke

Re: WED export to MDL - enhancement - 09/14/06 18:31

No matter what, I'd still like Conitec to stop by and leave a comment on whether this feature could be implemented, please
Posted By: Thomas_Nitschke

Re: WED export to MDL - enhancement - 09/19/06 18:39

*monsterbump* JCL?
Sorry If I'm seeming rude... er... but... BUMP!
Posted By: Foster

Re: WED export to MDL - enhancement - 10/07/06 11:23

Quote:

Infact, this is a feature of the new beta that hasn't yet been released to the public. You can export a WMP as MDL with all the textures correctly applied.



Has this been released in 6.50 update?
Posted By: Michael_Schwarz

Re: WED export to MDL - enhancement - 10/07/06 16:48

nope
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