Posted By: Ghost
Morph animation please - 01/20/07 12:18
Hi,
I'd like to suggest adding support for morph animation too for A7.
Posted By: PHeMoX
Re: Morph animation please - 01/20/07 12:55
What exactly is morph animation? I know 'morphing' and that's already possible to do, but what's morph animation? (it makes me think about the animation in the game Messiah, but nowadays thát kind of animation would look horrible)
Cheers
Posted By: Ghost
Re: Morph animation please - 01/21/07 18:25
I mean morphing.
I want to be able to export morph target animations from Max/Maya/XSI and play them back in A7. This is very useful for facial animation, lipsych and lot of other visual effects.
Sorry I'm new to A6 so if this is already supported that's great and I stand corrected, but I couldn't find any reference to this feature in the manual.
PS
Would appreciate it if you could you point me at the documentation for this feature.
Thanks
Posted By: TheGameMaker
Re: Morph animation please - 01/21/07 18:52
the MDL file actually uses morphing, (the old stille.. not the bones), but just for the entire objekt... with a little scripting you should even be able to create a "partitial morpher" (by moving the vertices around) but thats some kind of slow...
Posted By: Ghost
Re: Morph animation please - 01/28/07 14:42
@The GameMaker
Thanks for the suggestion, but as you say the method you suggest would be too slow and would also be a poor for creating any serious amount of work.
Like I said I want to be able to take morph target anims straight from Max/Maya/XSI in an easy artist friendly fashion. Many other engines do support this already.
Posted By: PHeMoX
Re: Morph animation please - 01/28/07 18:29
Just export your morph target to vertex animation and you've got no problem anymore ... By the way morphing from one model into another should not be slow at all, mesh deformation and the like are really fast. Only downside is you'd have to script a clever line of code for this ..
Cheers