2006 compilation with samples

Posted By: er_willy

2006 compilation with samples - 03/12/07 23:20

thus is the normal engine funtions
path_scan(ENTITY* ent, VECTOR* pos, ANGLE* dir, VECTOR* sector)

I wana can chosee the paht; somethigs what:
path_scan(ENTITY* ent, VECTOR* pos, ANGLE* dir, VECTOR* sector,PAHT string)

by this form he can use as filter, to find nodes only in the desired paht

Two flags for C_move.
-IGNORE_ME
The collision system is in use, but the me entity not stop to move, never,
All predefined variables are set to indicate the type of collision(normal, bounce, etc).
mom time is better cliping what stuk.

-USE_POLYGON
Uses a polygonal hull of the collision entities.
Good for sport games, the players models using the AABB(better performance),
but the ball, wiht the flag -USE_POLYGON, use the polygonal to the players.



-Smoting groups, for models(med) and static meshes(wed).
Posted By: PHeMoX

Re: 2006 compilation with samples - 03/16/07 18:01

Quote:

path_scan(ENTITY* ent, VECTOR* pos, ANGLE* dir, VECTOR* sector,PAHT string)




Yeah, it would be nice to be able to receive a pointer of the particular path too. We can't change the pointers with path_next with some code can we??

Cheers
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