Posted By: tompo
Visible boundings, triggers, scans... - 04/30/07 05:32
What You think about a functions to create virtual passable models with alpha to see bounding boxes, triggers or var_mode to see c_trace and c_scan?
F.e.
My.visible_box = on;
my.visible_trigger = on;
c_scan(my.x,my.pan,vector(120,0,200),visible)?
I think it will be very helpful to checking the game or maybe to use in RTS games.
Posted By: vlau
Re: Visible boundings, triggers, scans... - 04/30/07 09:18
If I understand you right, you can press F11 twice at runtime
to see the model bounding box with A6.5.
To see a c_trace ray, wait for A6.6->draw_line3d.
Posted By: tompo
Re: Visible boundings, triggers, scans... - 04/30/07 09:28
I'm thinking about something like this:
linkAnd something like those boxes (cones) to show c_scan and spheres to see triggering.
Posted By: xXxGuitar511
Re: Visible boundings, triggers, scans... - 04/30/07 16:02
You could easily do this with c-script though...
Posted By: tompo
Re: Visible boundings, triggers, scans... - 05/04/07 09:54
I know this... You know this... but a lot of rookies don't

And I thinking that putting this into engine will be faster in use than another loop to each moving ent in the game.