Visible boundings, triggers, scans...

Posted By: tompo

Visible boundings, triggers, scans... - 04/30/07 05:32

What You think about a functions to create virtual passable models with alpha to see bounding boxes, triggers or var_mode to see c_trace and c_scan?
F.e.
My.visible_box = on;
my.visible_trigger = on;
c_scan(my.x,my.pan,vector(120,0,200),visible)?
I think it will be very helpful to checking the game or maybe to use in RTS games.
Posted By: vlau

Re: Visible boundings, triggers, scans... - 04/30/07 09:18

If I understand you right, you can press F11 twice at runtime
to see the model bounding box with A6.5.

To see a c_trace ray, wait for A6.6->draw_line3d.
Posted By: tompo

Re: Visible boundings, triggers, scans... - 04/30/07 09:28

I'm thinking about something like this: link
And something like those boxes (cones) to show c_scan and spheres to see triggering.
Posted By: xXxGuitar511

Re: Visible boundings, triggers, scans... - 04/30/07 16:02

You could easily do this with c-script though...
Posted By: tompo

Re: Visible boundings, triggers, scans... - 05/04/07 09:54

I know this... You know this... but a lot of rookies don't
And I thinking that putting this into engine will be faster in use than another loop to each moving ent in the game.
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