Posted By: HeelX
MED commandline features - 07/17/07 18:26
Hello,
WED's commandline features are really useful, but I would like to ask you if you could add commandline features for MED, too. I want to integrate it in my selfwritten toolchain so that I can easily do some batchjobs with MED. Here are my suggestions:
converts an external model file into MDL:
-import source destination
flags:
/FBX6 - for fbx 2006 files, if source is a fbx file (default, if FBX file)
/FBX5 - for fbx 2005 files, if source is a fbx file
/NOBONES - imports no bones
/POINTANIM - converts to point animation
/FPS <float> - if /POINTANIM is set, this is the fps rate
/SCALE <float> - scale factor
edits an existing MDL file
-edit source
edit flags:
/SKIN <number> - editing a specific skin with the following flags:
/LOAD <file> - loads the texture into the skin
/EXT - ..as external file
/DEL - deletes the skin number
/DELREST - deletes all Skins after skin <number>, if <number> is = 0, all skins are deleted
merges two MDLs, after merging, the result is stored in MDL_A
-merge <MDL_A> <MDL_B>
merge flags:
/JOINGROUPS - merges everything into one group
I hope you will see the sense in this and I hope, if you add this onto your list, this will be implemented soon! I need at most the merge feature.
Thanks in advance,
Christian
WED's commandline features are really useful, but I would like to ask you if you could add commandline features for MED, too. I want to integrate it in my selfwritten toolchain so that I can easily do some batchjobs with MED. Here are my suggestions:
converts an external model file into MDL:
-import source destination
flags:
/FBX6 - for fbx 2006 files, if source is a fbx file (default, if FBX file)
/FBX5 - for fbx 2005 files, if source is a fbx file
/NOBONES - imports no bones
/POINTANIM - converts to point animation
/FPS <float> - if /POINTANIM is set, this is the fps rate
/SCALE <float> - scale factor
edits an existing MDL file
-edit source
edit flags:
/SKIN <number> - editing a specific skin with the following flags:
/LOAD <file> - loads the texture into the skin
/EXT - ..as external file
/DEL - deletes the skin number
/DELREST - deletes all Skins after skin <number>, if <number> is = 0, all skins are deleted
merges two MDLs, after merging, the result is stored in MDL_A
-merge <MDL_A> <MDL_B>
merge flags:
/JOINGROUPS - merges everything into one group
I hope you will see the sense in this and I hope, if you add this onto your list, this will be implemented soon! I need at most the merge feature.
Thanks in advance,
Christian