MED: Sync Selection in Vertex Mode

Posted By: Pappenheimer

MED: Sync Selection in Vertex Mode - 07/25/07 11:15

Maybe, this is already added in the last version of MED.

If not, I would like to have the option to select vertices in the Model Editor,
and move them in the Skin Editor like it is already possible in Triangle Mode,
because it would make it much easier to adjust the uv-map at edges where the
triangles are 'flat' like a line.
Posted By: fogman

Re: MED: Sync Selection in Vertex Mode - 07/29/07 15:37

Signed!

And some other suggestions:

-Make use of the mouseweehl to zoom in and out in the skin editor

-An object menu like in WED, which displays all vertices, groups and faces as entry. So we could change the vertice numbers and select every object in the list.

-Make the faces selectable in the 3D window of the skin editor

-Some more subdivision algorithms

-A tool for splitting ploygons

-a configurable threshold for merging vertices

-a merge option in the skineditor
Posted By: xXxGuitar511

Re: MED: Sync Selection in Vertex Mode - 07/30/07 05:15

I thought there was a merge option in the skin editor ?

not that it really matters, but signed
Posted By: fogman

Re: MED: Sync Selection in Vertex Mode - 07/30/07 11:02

There´s a weld function but not a merge function.
Posted By: rvL_eXile

Re: MED: Sync Selection in Vertex Mode - 07/30/07 22:21

Maybe a Rotation/Scale Panel in the Skin Editor. To See how much it is..

cYa Sebastian
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