create new path at runtime and add nodes to it

Posted By: pararealist

create new path at runtime and add nodes to it - 11/11/09 14:43

I saw someone asked about this
<<create new path at runtime and add nodes to it>>
This would be a great addition
e.g.
ENTITY* path = path_create(VECTOR* pos, ANGLE* ang);
or similiar.

all the other functions are there.
Posted By: jcl

Re: create new path at runtime and add nodes to it - 11/12/09 15:43

Yes, this was indeed already asked for, and is on my list... but due to the high priority of the MMOG features at the moment, all other features will take a little longer.
Posted By: pararealist

Re: create new path at runtime and add nodes to it - 11/12/09 16:40

OK, thanks.
Posted By: Anonymous

Re: create new path at runtime and add nodes to it - 11/13/09 06:33

i support this request (including add/insert/delete/connect/disconnect nodes at rt)
Posted By: Bone

Re: create new path at runtime and add nodes to it - 03/02/11 12:31

There isnt any function , right?
It would be great to create a path at runtime.

With ent_createterrain() I dont have to use WED but want to use
the path functions.

Is it still on the list?
With the new features its necessary I think.

Would be great to hear something about that.
Posted By: jcl

Re: create new path at runtime and add nodes to it - 03/03/11 11:43

Yes, don't worry, it's still on the list.
Posted By: Bone

Re: create new path at runtime and add nodes to it - 03/04/11 09:24

Your users asked for this feature 2 years ago
Will it implement this year?
Posted By: 3run

Re: create new path at runtime and add nodes to it - 03/08/11 09:21

lol grin
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