Posted By: pararealist
create new path at runtime and add nodes to it - 11/11/09 14:43
I saw someone asked about this
<<create new path at runtime and add nodes to it>>
This would be a great addition
e.g.
ENTITY* path = path_create(VECTOR* pos, ANGLE* ang);
or similiar.
all the other functions are there.
Posted By: jcl
Re: create new path at runtime and add nodes to it - 11/12/09 15:43
Yes, this was indeed already asked for, and is on my list... but due to the high priority of the MMOG features at the moment, all other features will take a little longer.
Posted By: Anonymous
Re: create new path at runtime and add nodes to it - 11/13/09 06:33
i support this request (including add/insert/delete/connect/disconnect nodes at rt)
Posted By: Bone
Re: create new path at runtime and add nodes to it - 03/02/11 12:31
There isnt any function , right?
It would be great to create a path at runtime.
With ent_createterrain() I dont have to use WED but want to use
the path functions.
Is it still on the list?
With the new features its necessary I think.
Would be great to hear something about that.
Posted By: jcl
Re: create new path at runtime and add nodes to it - 03/03/11 11:43
Yes, don't worry, it's still on the list.
Posted By: Bone
Re: create new path at runtime and add nodes to it - 03/04/11 09:24
Your users asked for this feature 2 years ago
Will it implement this year?