Posted By: vertex
collision detection in Wed and walk/flight cameras @ run time - 12/23/09 13:11
Collisions within Wed would be useful in placing entities within a scene easily. Everything would have collision off by default (or on by default); pressing down a key while dragging an object in place with the transform gizmos would toggle the process.
Perhaps this would just be one method to integrate snapping; however, I do think branding it as "collisions" would help new users.
It would also be a feature within Wed that is absent in most/all? engines currently.
(Also, when running a level from Wed, it would be very useful to be able to easily switch to first person walking or flight cameras during run time.)
Perhaps this would just be one method to integrate snapping; however, I do think branding it as "collisions" would help new users.
It would also be a feature within Wed that is absent in most/all? engines currently.
(Also, when running a level from Wed, it would be very useful to be able to easily switch to first person walking or flight cameras during run time.)