Posted By: alibaba
mtl_specBump with mipmap please - 08/13/10 20:38
Hello, is it possible to get the normalmap shader with mipmap support? because it looks so ugly from far away(actually not that far away only a small distance).
Posted By: mpde
Re: mtl_specBump with mipmap please - 08/13/10 20:58
du brauchtst bloss in der "specBump.fx" folgendes ändern:
sampler sBaseTex = sampler_state { Texture = <entSkin1>; MipFilter = Linear;};
sampler sSkin2 = sampler_state { Texture = <entSkin2>; MipFilter = None;};<<<-NONE zu Linear
sampler sSkin3 = sampler_state { Texture = <entSkin3>; MipFilter = None;};
you need only the "specBump.fx" change the following:
sampler sBaseTex = sampler_state { Texture = <entSkin1>; MipFilter = Linear;};
sampler sSkin2 = sampler_state { Texture = <entSkin2>; MipFilter = None;};<<<-NONE to Linear
sampler sSkin3 = sampler_state { Texture = <entSkin3>; MipFilter = None;};
mpde
Posted By: alibaba
Re: mtl_specBump with mipmap please - 08/13/10 21:33
Wenn das jetzt klappt ne dann küss ich dir die Füße über Internet
Posted By: alibaba
Re: mtl_specBump with mipmap please - 08/13/10 22:30
Hmm... Nee bekomme irgendwelche artefakte.
Posted By: mpde
Re: mtl_specBump with mipmap please - 08/25/10 15:27
auf den bildern sieht es so aus als wenn du keine modelle nutzt sondern levelblocks
dann muss das so:
sampler sBaseTex = sampler_state { Texture = <entSkin1>; MipFilter = Linear; };
sampler sSkin2 = sampler_state { Texture = <entSkin2>; MipFilter = NONE };
sampler sSkin3 = sampler_state { Texture = <entSkin3>; MipFilter = /*NONE*/Linear; }; <<<-NONE zu Linear
Posted By: jcl
Re: mtl_specBump with mipmap please - 09/06/10 09:12
Ok, we'll modify the shaders for mipmaps.