External Texture loading for wmb

Posted By: Damocles_

External Texture loading for wmb - 08/19/10 23:26

Right now, every compiled wmb Level includes
all used textures right into the file, - creating
huge level files.

It would be much better to optinally reference the
textures to an external WAD (or Folder) and loading
them out of the WAD at level load, instead of packing it
into the levelfile.

In a (normal) scenario where a game uses many wmb files
based on the same WADs, the published game assets get much bigger than needed.

Also loading textures externally makes it possible to
alter textures for all levels, without the need to
recompile each level.
Posted By: Sajeth

Re: External Texture loading for wmb - 08/20/10 13:54

This would be indeed very handy and would improve the level design process a lot!
Posted By: Espér

Re: External Texture loading for wmb - 08/20/10 18:56

2nd agree...
Posted By: Roel

Re: External Texture loading for wmb - 08/20/10 19:39

I agree with it too.
however, if you store your textures in a wad or a folder, anyone can access your textures.
maybe there is a way to encrypt textures?
Posted By: Damocles_

Re: External Texture loading for wmb - 08/20/10 20:49

It should be optional to include it into the wmb or load it externally.
Just like with mdl.
Posted By: DJBMASTER

Re: External Texture loading for wmb - 08/20/10 23:24

I agree that all .wmb files used in the game should reference a single .wad that contains all the textures needed.

If the argument against this is "WADs can be opened with WED and the textures extracted", it fails as anyone with a decent programming skill can read the textures straight out of a .wmb just by calculating the offsets.
Posted By: Damocles_

Re: External Texture loading for wmb - 09/10/10 07:47

bump
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