Web Browser Hardware

Posted By: Wizo

Web Browser Hardware - 11/30/10 07:46

Look at the 3D web browser who will start in 3 or 4 month: WebGL

http://blog.wolfire.com/2009/09/preview-of-webkits-webgl-canvas3d/

http://www.khronos.org/news/press/releas...phics-internet/

http://www.khronos.org/message_boards/viewforum.php?f=34

http://learningwebgl.com/blog/?p=11#install-minefield-mesa-windows

Posted By: ventilator

Re: Web Browser Hardware - 12/01/10 04:21

webgl exposes OpenGL ES to javascript. i doubt jcl will port the engine to javascript. laugh

google's native client is much more interesting for engines like a8:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=324379
it also exposes OpenGL ES but from c/c++ and the code gets compiled to run in a secure sandbox within the browser.
Posted By: Wizo

Re: Web Browser Hardware - 12/01/10 05:33

Originally Posted By: ventilator
webgl exposes OpenGL ES to javascript. i doubt jcl will port the engine to javascript. laugh


Are you telling me the everybody from the site below who adopt WebGl are Dumb

WebGL is not only javascript, it's c++,and , many other, it's connected direcytly to the Gpu OpenCl like a Plug an Play.

Programing in a high way make a good engine yeah c++ after we script.

http://www.khronos.org/about/
Posted By: Joozey

Re: Web Browser Hardware - 12/01/10 06:15

I have not much trust in webgl working very well, but we'll see. I'd still go for google's approach. And I don't think webgl can be directly controlled with C++ at all. Your browser doesn't read C++, only javascript. And that is the whole point of WebGL, link javascript to 3D.
Posted By: ventilator

Re: Web Browser Hardware - 12/01/10 06:30

yes, using webgl is only possible per javascript. webgl engines have to be written in javascript. it's not dumb. i have seen very nice things done with it already. but commercial engines like a8 won't use it. even if javascript is fast enough for a lot of things it's still a lot slower than c/c++ and you kind of expose your source code even with obfuscation.
Posted By: Quad

Re: Web Browser Hardware - 12/01/10 07:47

I always assumed, it is for web elements and intefrace, not games. Just as we use the 2d images on web design right now. Like a 3d forum or gallery interface written in javascript.
Posted By: ventilator

Re: Web Browser Hardware - 12/01/10 07:54

it can be used for everything. there are examples of quake 2 ported to javascript/webgl for example.

i like this engine/framework:
http://www.glge.org/

but there certainly are limitations because javascript even with the recent jit developments is rather slow for stuff like physics calculations. the javascript audio possibilities also still are very limited.
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